I'll agree with this on parts.
I did enjoy the world and the detail, and you could tell there was a lot of love put into the designs.
But there were parts of the game that left me severely unsatisfied.
Boss battles that learned nothing from Metal Gear Solid (and guerilla can do a decent boss fight. Radak was pretty fucking sick.)
Core gameplay mechanics that, while fun, lack depth. Once you find a strategy that works, there's little incentive to not use it.
Music was... I can't name a single tune.
Story was... Barely carried by the investment in the world. It started off strong and kinda face flopped.
Crafting lacked any sort of reward beyond numberd... It wasn't a pleasurable experience. When you crafted something, it was usually just so you could keep throwing yourself at things.
Don't get me wrong, I loved every second of it. Aloy is a smart, scrappy and endearing character.
Aloy is Bae.
She's flawed, vulnerable and warped by the land around her into something completely unique.
But I can't, forgive some of these glaring game faults.
I wanted badass fights with robot dinosaurs and a likeable character.
I wanted more then that.
I loved the badass fights and the character.
But, they really need to up their game for sequels.