You have to be underage if you don't know the term "CRPG". It was literally what all video game RPGs ("Computer RPG") were called back when RPG was exclusively used for pen-and-paper RPGs, as there were no digital ones. Then it became "Classic RPG" as pen-and-paper RPGs fell out of fashion and video game RPGs split into multiple subgenres, but it still refers to the same style of D&D inspired games: Baldur's Gate, Neverwinter Nights, Planescape: Torment, etc.
LRPG/JRPG can be used interchangeably, as long as people stick to genres and stop confusing them with where the game was made. It becomes confusing when you talk about WRPGs and JRPGs together, and mix the definitions of the latter term.>Has clearly never played the game more than once when he was ten years old
Literally playing it right now, mate. I've done fine switching the team around at my leisure, as the game isn't very hard. I'll look into Geno some more, though.>That is literally Mario RPG. That is the opposite of how Chrono Trigger works.
Yeah, no. I spammed my way through Chrono Trigger just fine, and apparently I'm playing SMRPG wrong and I'm still doing fine, so however you play it is clearly not required. It's like the criticism of the Arkham games, in that you can spam your way through the combat without a care. That's a flaw, no matter how you see it, and I fucking love Arkham Asylum.>Mario RPG fights are memorable
Didn't say that. If anything, the fights that are memorable in SMRPG are the ones that have something else than just fighting going on. Like the Valentina fight that pits Mallow against Dodo in a separate arena. FFVII had a similar thing going on during the Genova fight, where you had to use two teams. The rest are just as forgettable as those in Chrono Trigger, as they become a blur after a while due to how dull and repetitive the mechanics are.