Twilight: I can't really believe your story Anon, buildings with over 100 levels? Flying boats bigger than Ponyville? And yet there's no magic in your world? Please. >Growing tired of Twilight's berating, you go out into the world to prove her wrong.
That's the prompt that started it all. So what's this thread about? It's about Anon bringing human science and inventions to Equestria and a disbelieving Twilight. Although, that's not necessarily the prompt you need to follow if writing is what you desire.
>What is this shit? It's a long running story about an Anon who joined the Equestrian military back in the day (the show's time period) and who also ended up being the defacto parent to a young Flurry Heart. After 25 years in Equestria, the now middle-aged veteran found himself dragged back into war, only this time accompanied by his 'little soldier' (the only real family he has in this world). Flurry seeks to emulate her 'Uncle' and find her own place.
With Twilight missing and the Elements unable to work their magic without her, the world has become notably darker. But lacking the magic of friendship to bind people together, a new magic- the bonds of camaraderie and brotherhood might, just might, be able to salvage a new era of peace.
Last time, we successfully infiltrated an airship full of diplomats headed towards Griffonstone. Some spell or device is currently preventing all traditional magic on board from working, save for your abilities, and some of what Astra and Ophelia can do. The sun is setting, a storm is about, and the ship should reach the other side of the sea by late tomorrow.
>After all this time, you finally find it. >Going down the stairs, you enter what is probably the most dangerous... >The dungeon ends abruptly after a short moss-covered corridor, leading up to a stone chamber about ten meters wide and twenty meters long. Black-painted pillars run along its sides and between them you can see skeletons of past ponies, those who failed on their search. >They were so close, too. >In front of you, at the end of the chamber, an altar stands atop a small stone piramid. A crack of the ceiling allows a single ray of moonlight shine through directly above the treasure on top of the altar. >That which you and so many others have been looking for standing on top of it, reflecting moonlight towards you. >Moonlit Wind, the sword. Its steel so polished that upon reflecting moonlight appears white; its blade so resistant that it can cut stone without effort. The hilt, pointing towards the ceiling, has a silver painted crossguard and pommel, which a blue sapphire on it. The grip is surrounded by black leather, and the total lenght of the sword must be about ninety centimeters long. >This is it. Finally. After so many years... >You start to walk towards it. Quick, but not too quick. You're used to traps already, you're not about to fall to one of them now. >The uneventful walk to the altar almost makes you more nervous than the perspective of there being traps. Those skeletons on the side of the room are not for decoration. Things, you have come to learn, are NEVER this easy.
Grab the sword, run to the exit. Grab the sword, stay in place, see what happens. Explore the room before touching the sword.