Where are my images?

Threads by latest replies - Page 12

No.56539370 View ViewReplyOriginalReport
What are the core tenants of a Gunpowder Fantasy? The must-haves for optimum swashbuckling adventure?
I'm going to post mine and you tell me if it's badfun
5 posts and 5 images omitted

No.56520293 View ViewReplyLast 50OriginalReport
Do you feel bad that your campaign won't ever be as good as Critical Role? Don't you feel like there is no point because you'll never be as good as Mercer?
100 posts and 8 images omitted

No.56530715 View ViewReplyOriginalReport
how would you play a tribe of orc amazons?
44 posts and 11 images omitted

Unknown Armies

No.56536365 View ViewReplyOriginalReport
I'm looking to start up a campaign in UA3 with my group and I've got a few ideas, but everyone knows that Unknown Armies thrives on random oddball suggestions to make the world a bit more interesting, so does anyone have any pointers?

I'm going to start them off with a small murder mystery with no magick for the PCs beyond, possibly, gutter magick. A girl escaped from a Plutomancer's cult and holed up at her parents' place for a few days before planning to move on. Only thing is she'd worked out some aspect of the Plutomancer's plans and he had her kill herself for it.

The players are friends of the girl and, during the wake, one of them finds a note left from her detailing why the girl left the cult and what the Plutomancer's plans are. The group then becomes the target of the cult, suffering some harassment and some veiled threats from junkies and the likes. They're also stalked by an incredibly shy Urbanomancer that had a huge crush on the murdered girl, who now wants to help the group but is unwilling to put himself forward by choice (so they end up with some magickal assistance when necessary but are forced to confront him if they want any more help). He'd be played up as a potential threat to start with, but as an Urbanomancer he'd be very difficult to corner if they had malicious intent. A bit of a red herring.

I've kinda left the rest open, as it would depend heavily on the characters the players make and what they plan from there, but the eventual rewards are either of the Adepts teaching their version of magick and an introduction into the Occult Underground.

Anyone have any pointers for how to make this a bit spicier for the players? I want to keep this fairly lowballed to start with and this is my first time running UA3 as well, so I'd appreciate any tips for what works especially well in the system and what doesn't.

No.56537901 View ViewReplyOriginalReport
What you played, what you expected, what you got.

Great systems for the "adventurous" life?

No.56538905 View ViewReplyOriginalReport
>Make a bunch of money, and spend whatever you like.. booze, wenches, fancy clothes, anything.
>Kick ass, take names. Put out a kraken's eyes with an axe, make a necklace out of dragon teeth, loot the wealth of a bunch of pirates or bandits (or be one yourself).
>Live the good life until you die, and then go down in history as a legend.

What game do you reach for? D&D/Pathfinder come to mind, but what else? They can't be the only games that appeal to that kind of gaming party.

ITT: /tg/ confessions.

No.56537072 View ViewReplyOriginalReport
>Shooting the shit after a big binge of Imperium Romanum 2, trying to think of something to do next.
>Eventually settle on the idea of roleplaying something homebrewed out of Armslaw/Clawlaw set in the same universe that Fantasy General is in.
>Nothing fancy, mostly just a bunch of tactical combats strung together with a loose strand of plot.
>Players fight, and win their battles across several continents.
>As they do so, they want to be in the commander's role, and more and more, they get it.
>Homebrew more and more rules about how to deal with the PCs as leaders of ever expanding armies instead of a skirmish type role either fighting alone or commanding troops numbering at a dozen at most.
>As of the last 3 sessions, they have done 0 personal combat, it's all command post stuff.
>We've been trying to move away from wargames and found ourselves playing one, aided and abetted by me in the position of most authority.

I'm not even really sure how it happened, each step seemed to logical and inevitable when it was made.

WIP - Painting, modeling, basing general

No.56523641 View ViewReplyLast 50OriginalReport
Duncan's cherry popper edition

>Citadel Painting Guides:

>Figure painter magazine issues 1-36

>Paint range compatibility chart across manufacturers

>Painting Videos only

>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw [Open] [Embed] [Embed]

>DIY Spraybooth

>DIY Wet Palette
https://www.youtube.com/watch?v=96mjmqWTPfM [Open] [Embed] [Embed]

>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU [Open] [Embed] [Embed]

>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo [Open] [Embed] [Embed]

>List of mini manufacturers for converting and proxy

>Stripping Paint (yes, the ellipses are part of the URL!)

>Priming With Acrylic Gesso

>Green Stuff Casting

>On the consequences of insufficient ventilation

>WIP's own 10-point painting scale:

>Reinforcements are en route
https://www.youtube.com/watch?v=UID6LEzvRRo [Open] [Embed] [Embed]

>Previous Thread(s):
>>56474556 → #
378 posts and 97 images omitted

No.56527876 View ViewReplyLast 50OriginalReport
>An NPC asks you "What doth life?"

How would your character respond?
67 posts and 5 images omitted