Threads by latest replies - Page 3


No.58115025 View ViewReplyOriginalReport
20 posts and 15 images omitted

No.58101374 View ViewReplyLast 50OriginalReport
Ever done or had anything /tg/ on your birthday?
96 posts and 13 images omitted

Humanity fuck yeah

No.58047467 View ViewReplyLast 50OriginalReport
>HFY thread
222 posts and 51 images omitted

/wbg/ World Building General

No.58088837 View ViewReplyLast 50OriginalReport
177 posts and 53 images omitted

/kdm/ Kingdom Death Monster

No.58053459 View ViewReplyLast 50OriginalReport
'Expansion Reprints When?' Edition

Wave 2 estimated to ship March 7th.

>What is Kingdom Death: Monster?

Monster is a board game about surviving in the darkness. You play a bunch of cavemen stuck inside the world of Kingdom Death, a setting full of freaky (and sometimes psycho-sexual) monsters. The current version is 1.5.

Your goal is to arm your survivors and grow your settlement over 20-30 'lantern years', in an effort to overcome the mysterious odds that are against you. The game has 3 phases:
1. Hunt: You hunt down monsters for resources
2. Showdown: Fight them
3. Settlement: Return with the goods to build, innovating and sacrificing - all to strengthen your survivors

A maximum of 20-30 sessions are expected for a successful campaign. Shorter campaigns will be available in 2019-2020.

It's basically Warhammer Quest meets Monster Hunter meets Berserk meets Sid Meier's Civilization.

>Official Sites

>1.5 Rulebook photographs (yet to be fully scanned)

>Official FAQ and Living Glossary

Official build guides:
Upgrade 1.3 to 1.5 guide:
Unofficial lore and miniature build guides:
1.5 Core Game and 1.3 expansion miniature info image:
Gambler's Chest (coming in 2nd half of 2018) miniature info image:

>Thread FAQ
208 posts and 40 images omitted

Cute Humanoids? For Real?

No.58116862 View ViewReplyOriginalReport
We all know the joke that if you start a non-traditional race thread - goblins, orcs, gnolls, ratfolk, thri-kreen, whatever - then anons will start talking about how sexually appealing that race is (and let's not talk about /d/). But, I'm curious; have you ever seen a campaign where non-demihuman races were actually portrayed as being attractive? I don't mean monstergirls, the existence of handsome muscular orcs or cute goblin boys counts too, but just... have the traditional "monsterfolk" races ever been shown as legitimately not fugly as all hell in any game you've seen?

d&d morality Memes

No.58087888 View ViewReplyLast 50OriginalReport
I Know its a dead meme but still I like it
228 posts and 76 images omitted

/gurpsgen/ - GURPS General

No.58095346 View ViewReplyLast 50OriginalReport
Weapon Customisation Edition

If you can remove parts from a weapon as well as add them under the Low Tech Companion 2 rules, removing a pick end from a Duelling Halberd makes it only cost $70, which then allows you to get a Fine quality duelling halberd for only $700, the same cost as a longsword.
100 posts and 4 images omitted

Best use for Chaos Cultists

No.58103009 View ViewReplyOriginalReport
Other than cannon fodder, not too interested in how too handle them rules wise, just for story purposes.

I'm thinking ideal for sabotaging shit, story is set in a Tau colony!
8 posts and 5 images omitted

No.58117332 View ViewReplyOriginalReport
Hey /tg/ I'm designing a campaign for my group where each player will be two characters. The first character will be a SWAT type operator and the other will be more of a noncombatant (investigator, section leader, etc). The basic premise is the PCs working to stop a cult or domestic terrorist cell set in modern/near future times.

I'm thinking about using GURPS, Delta Green or Twilight 2000 for my combat systems, but don't know if it would work well for more complex investigative and social aspects.

What do the fa/tg/uys recommend? 1 system, 2 systems (one for operators and the other for investigators) or am I just crazy?