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Legend of Zelda RPG Revival²: Because you can't keep a good idea down

No.19820279 View ViewReplyOriginalReport
Previous thread 404'd; archived here:
http://suptg.thisisnotatrueending.com/archive/19797267/

As a recap, we've decided the mechanical base of the system needs rebuilt from the ground up, and are in the process of determining what it should be. The current task is to figure out what kind of dice mechanism to use: A success-based system, or a target-number based system.

So far, this post from the previous thread is the only thought presented on the issue:
>I think for this system, a success-based dice method would probably be best. While fixed-dice are easier to work out probabilities for, I think a success-based system would be better for people who are new to gaming, and I think making this system have a low barrier of entry for non-gamers would be good. Success-based dice pool systems are pretty straightforward to learn -- roll a handful of dice, see how many come up X or higher. Pretty much no mucking about with math, which is definitely something that tends to turn off non-gamers, even if those who've played a few games before are used to it. Makes it seem more like a game, and less like homework, you know?