>>19900348Sweet!
so my basic findings are, you definately need to limit how many of your actions can be attacks. I'm thinking you can attack once per blade you're using. also, it seems to function with prepared reactions being allowed as long as its before the opponent announces their move. parry losing a dice in exchange for the possible extra attack die works, although its common for it to simply tie.
Yeah, only one action per turn can be an attack. Preparing can be pretty much anytime before the enemy action. But It's still preferrable to have it on the player's turn if they cn remember. Or did you meant that it's easier to keep track on things that way rather than 'it also works this way'? The only thing I can think of that's similar to losing a die on parrying is that it doesn't give a bonus on ties. Unless that was a suggestion.
techniques for different approach, and approach plus attack, definitely needs to be implemented, like a tactical roll moving you on a diagonal, the corollary to this would be requiring reactions like "if he approaches me i'll stab him" to require stating exactly which square he is threatening
True, but can probably wait. Also a specific square seems a bit too specific. But things like "in front of me", "behind me" should probably be needed
also, can you block with a two handed? with failure meaning you get no damage reduction but success is a stone wall?
For now, I'll say that you can. Possibly changed later.
also, making a two handed take two actions makes them act like a heavy hitter because they can barely move and keep their reaction
Could you describe more precisely what you mean by 'heavy hitter'?
Going to bed now, sorry.