>>4722113Also, I meant on high res CRT monitors in that post.
I try to use the highest resolution a monitor supports and still has a stable, clean image with (some CRTs can hit 2048x1536, but it looks a bit dark and blurry, stick to 1600x1200 in that case). My logic to using high resolution is the higher the resolution the less the real scanlines generated by the CRT are apparent in the image, and therefore will not interfere with the presentation of software scanlines.
I am also not too up on the manner in which shaders are generated by the GPU, but I believe higher resolution should allow a more convincing set of special effects such as added phosphor glow if you choose to go that route.