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Threads by latest replies - Page 5

>THIS is sequenced music

No.5167840 View ViewReplyOriginalReport
https://youtu.be/t4Ys61XLWLs
https://youtu.be/Rk_ehZnLJPs

why doesn't anyone talk about how good the Saturn's audio chip was?
25 posts and 1 image omitted

APPLY DIRECTLY TO FOREHEAD

No.5168697 View ViewReplyLast 50OriginalReport
DOOM THREAD / RETRO FPS THREAD - Last thread >>5159270

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...

Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
416 posts and 100 images omitted

Daggerfall

No.5172834 View ViewReplyOriginalReport
How is it possible that a game from 1996 is better than a AAA title from 2011?

Where did it all go wrong for Bethesda and how come Skyrim already feels too dated whereas Daggerfall holds up to this day?

Pic related, my current character. Try getting me to play Skyrim for 5 hours straight and watch me die from boredom.
22 posts and 1 image omitted

No.5073065 View ViewReplyLast 50OriginalReport
What are some underrated Nintendo 64 games?
363 posts and 60 images omitted

No.5060060 View ViewReplyLast 50OriginalReport
What was it like in the 80s when arcade games were at the height of their popularity?
I was born in '89 so I didn't really get to experience the true arcade experience outside of some nickel nickel and some arcades in Vegas casinos.


Do arcade games have a place in modern society?
440 posts and 84 images omitted

/CRT/ Thread

No.5173195 View ViewReplyOriginalReport
Previous thread: >>5149569

>Try to keep it /vr/-related: Nothing past 5th gen(+ Dreamcast). Slight OT might be okay if related to CRTs (E.G. 16:9 compatible models, flatscreens, etc.) Systems with backwards compatibility are also pretty safe territory, assuming you're focusing on the older games. PC CRTs are also a-ok.
>Produce OC! Get out your real cameras and take beautiful pictures of your CRTs displaying recognizable characters with the kind of beautiful accuracy that brings tears to the eyes of young and old alike! If you take 100 photos, at least one of them will turn out alright! (maybe)
>Try to be as detailed as possible when asking info on a specific model. As always, google is your friend, and we are your friends with benefits. Older archived threads aren't a bad place to look either.
>Share appreciation for others choice of technology and personal philosophy of gaming. As always show courtesy in your discussion and moderate yourselves first.

Discussion of video processing and scaling devices is okay, but try to keep the focus on CRTs and CRT accessories

CRT Pastebin (Never Ever) : http://pastebin.com/1Ri5TS3x
Guide to CRT Hunting : http://pastebin.com/H9H9L2LQ
Guide to Video Monitors : http://pastebin.com/pQX4N6gZ
General Purpose CRT Adjustment Guide : http://www.arcaderepairtips.com/wp-content/uploads/2016/01/guide_setup_adjust_arcade_monitors_v1.2.0.pdf
S-Video Pasta : http://pastebin.com/rH2h6C7W
BKM-10R Protocol Info : http://pastebin.com/aTUWf33J
JVC RGB card cloning guide : https://pastebin.com/EXqMBfcY

/crt/ Discord Server : https://discord.gg/EFWPCYE

Thread Survey : https://docs.google.com/forms/d/e/1FAIpQLSd1HF1jPaNTZDupCn_GGtFuB3DxW5WFFd3yT4znmLA_cuU5oA/viewform
Collaborative Consumer CRT Project Survey : https://docs.google.com/forms/d/e/1FAIpQLSd3_OraDPRRN_OzQ4r_-CqoNPR9J0r2KtFrpV6iuXdxM3DDJg/viewform
30 posts and 6 images omitted

No.5040140 View ViewReplyLast 50OriginalReport
GIFs & WEBMs

last thread here: >>4880441
468 posts and 240 images omitted

/RHG/ ROM Hacking General

No.5120879 View ViewReplyLast 50OriginalReport
Here's some points of discussion:

1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations

Our ROM hack recommendation list can be found below:

http://pastebin.com/urs2AUgv

Every hack featured on the list above can be downloaded at:

https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations
https://mega.nz/#F!JcsF0T5a!K3ECQlMzhDoDXJfyOxzR9w
242 posts and 40 images omitted

Designing 2D graphics in the Japanese industry

No.5163337 View ViewReplyLast 50OriginalReport
>An Amiga, Deluxe Paint and a mouse. From the late 80s to the early 90s, these 3 tools were at the core of numerous graphic designers’ workstations in the West. It took years for the Japanese industry to start adopting commercial engines such as Unity and Unreal Engine, most of those companies were used to develop their own engines before that. This home-made approach wasn’t exclusive to game engines; at a time when most Western companies used the same sound engine on Mega Drive -GEMS-, Japanese developers often produced their own. Regarding graphic design, it was pretty much the same: there was almost one kind of setting per company in Japan.

I] Designing graphics with a computer

1) The hexadecimal era
When personal computers started to appear on the market in the late 70s, the vast majority of developers were programmers, which implied that they also often took charge of both the visual and audio aspects of their games. However, in the late 70s a few companies started hiring designers and animators in order to create their game graphics, a task often combined with the creation of logos and illustrations. Such was the case with Hiroshi Ono who designed graphics and logos for many Namco games since 1979: Galaxian, Mappy, Xevious, Pac-Man, Dig Dug and many more.
108 posts and 30 images omitted

No.5171187 View ViewReplyOriginalReport
Was I the only one who licked cartridges when they didn't start after blowing on them?
Sometimes blowing wasn't enough. If I remember correctly the taste wasn't that bad as you might think.
18 posts and 3 images omitted