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Are MUDs /v/ and /vr/ or /tg/?
I've been wanting to play hellmoo but I don't know what scripts and shit to use.
I played some in middle school, but sometime in high school I developed crippling social anxiety and would log off and never return if someone talked to me.
>tfw no /vr/MUD I'm a level 99 cave troll shitposter remorted into a white supremacist
I have played few MUDs, but I never really got into them even though I enjoy text adventure games. I wish there was some ultra-immersive ultra-detailed space adventure game where I can buy my own spaceship, hire crew, dock on space stations, travel to distant star systems, trade with other ships, fight against horrifying aliens etc.
Something like Space Station 13, but with continuity and more focus on exploration.
>join Aliens vs. Predator MUD because I fucking love AVP universe >someone immediately starts to talk to me >run behind corridor so that I can log off and they would think I just walked away from their sight
ITT: games that were exclusively released in Japan (or other non-English-speaking countries) and either have an English patch or don't require one to play
I've seen lots of these threads about RPGs, so let's try focusing on other genres, please.
I do too, also forgot to shill about it more but Youkai Douchuuki is my favorite game at the moment, it's a sidescrolling action platformer about a kid escaping hell.
Game looks cute anon.
Does anybody else think that the quick advancement of technology was detrimental to video games? I know, it sounds ironic because of the technological nature of games, but hear me out. When we talk about art/music/literature periods, we encompass a vast quantity of time for each of them, even the modern ones. Early romantic wasn't the same as late romantic and so on, we had styles that were perfected throughout time instead of thrown into the dustbin too soon. Do you imagine the baroque period in music dying before Bach wrote a single note? it would have been tragic innit?
In vidya you can feel the distinctness of each generation and how complex its last games were compared to the first ones, but they only lasted an average of 5 years. You compare Final Fantasy IV (1990) to Chrono Trigger (1995), or SMB (1985) to Gimmick (1992) and wonder about which type of games could have been made if generations lasted a lot more, with developers perfecting and maturing techniques without having to adapt and discard past techniques because a new generation was coming. (cont...1/2)
This. People will still experiment with limitations even if they're not forced anymore.
This is really a thread for /v/...
Only read the first sentence of your blog but I think there could have been a lot more done with older technology had developers not always been moving on to new hardware. I don't think it was necessarily detrimental though.
I think you're focusing too much on AAA studios. Those guys will never produce any kind of art, it's all just reading the market and making games that are as profitable as possible.
It's kind of a shame that the modern indie community is so bad. Back in the C64 days you saw some amazing, innovative stuff coming from the indies. These days, it's all retro clones, sex games, and SJW garbage.
>>3884435 >These days, it's all retro clones, sex games, and SJW garbage.
Uh, is English not your first language?
Here's some points of discussion:
1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations
Our ROM hack recommendation list can be found below:
Every hack featured on the list above can be downloaded at:
>>3884525 >(embed) (embed)
If it's not one thing it's another
least i tried
It's all good OP. What's the hack in your image?
Ultimate Mortal Kombat Trilogy
It's weird, buggy and Russian as hell but it's still worth a look
Looks like MK1 versions and others hacked into UMK3
Anybody played this? I would be willing to translate it if someone could help accessing the game files.
So you want to do the easy part?
When it comes to game files, 90% of the work is actually inserting the text.
So what I recommend now is just producing a full in-game translation. Someone then can later work on inserting it.
I for one would love a scene by scene translation, including the dead end scene dialogs. Game seems fascinating but I haven't been able to get very far the clues are too hard for me to understand in Japanese.
I'm beginning to understand why people hate tripfags now.
Only 1 more day till this classic gets released, remastered, onto Steam
After finishing lvl4, I wonder - has the boss always been such a pushover? Ammo and health spawning all the time (playing on normal, fight me), scorching the maggots and shreddering everything else. Maybe I was just lucky, but the explosive shredder just fucking kills. Also, the fucking totem lol.
>get respawning sunfire pods >mooks just run down the ramps >BRIGHTER THAN A THOUSAND SUNS
Ammo and health also spawn frequently on hard difficulty. I was able to beat it without even using the shredder, I just used the grenade launcher for the maggots and mag 60 for the boss itself.
This is why the Chronoscepter was the better super weapon because at least it could be used on bosses. Nuke at least looks cool.
Yes they were, mouse+kb movements make the bosses pretty easy, even on hardcore.
Always easy but all of Turok 2's bosses were shit, which is disappointing after 1's decent bosses.
Could the geneisis have handled Chrono Trigger or anything close? I look at a game like Crusaders of Centy and it's crazy how much of a SNES game it looks like. It makes me think the CT could have been possible in some form.
>>3883540 >hating robot fart bass
it's like you hate the 80s or something, pleb
Sure, why not? The colors might not be as rich and the music would be a little more Genesis-ish, but that's about it.
Could be done on the CPU very likely without any noticeable drop in performance. Take a look at some of the demoscene stuff for the Genesis. Worst case scenario, it could just be faked.
Mode 7 effects can be approximated on the CPU no problem, even while doing other stuff. Tons of examples in the homebrew and demoscene on this.
You clearly don't understand the reasons the game was so bad on the Genesis. None of them were technical. It was an afterthought the developers were forced to shit out on a tight deadline and make work with a 6 button controller.
>>3884408 >Could be done on the CPU
Ugh, no. This meme needs to die.
You can't do transparency on a CPU unless you want to sacrifice 99% of your CPU time shifting pixels with it.
So, just for the sake of this discussion, assume that by some miracle Capcom decide to pull Megaman X back from the grave. What would you like to see then?
Me personally would like to see the developers putting some real efforts into lever designing. Since X5 most of their designs bored me to death,
Whoever had the idea to make Zero a melee character in X4 was a genius. It would've been easy to make him play like X.
1) Remove Axle
> Axle is sleeper agent added by Sigma. Sigma built Axle to be replacement body. What-a-twist! 2) Add co-op - obviously up difficulty for co-op mode. 3) Environmental based body upgrades - example - water stage - you need a specified helmet that lights your path when you go so deep in the water it gets dark and the body armor to keep you from being crushed from the pressure, etc. OR! (Just though of even better idea) 3.5) Body upgrades include chip slot. Instead of beating bosses and getting Their weapon, you get a chip. Each chip has a different effect depending on where you put it. Example - defeat a fire boss, put chip in x-buster you have a flame shot. But put it in your boots and now you can walk on lava/fire and leave a damaging flame trail when you slide/dash, etc. Better customization for X! 4) Don't make it mandatory to beat all 8 bosses to beat the game. Beat 4 bosses and someway or another a path opens to final stages. You sacrifice abilities inot exchange for a quicker finish, but final stages are more difficult as a result. 5) Instead of a stage select screen make it a world map. Players travel the screen to destinations similar to either castlevania SOTN/Metroid or with stage paths like a typical Super Mario Game. 5.5) Multiple stages instead of just one per boss. Going to take on the ice boss? Well he's at the top of the mountain better get to climbing. 4 progressive stages that change environmentally(ie; more ice and snow) as you get to the top. One stage could even be a mining/driving tunnel. 6) Defeating a boss has an effect on environment in other(as in more than one) stages. Just defeated the water boss? Another bosses' stage is now flooded or drained of water. It can make one stage easier and one more difficult to complete. 7) Bring back giant robot boss stage battles. Randomly and everywhere. I always thought taking on a giant robot and having to jump on platforms and such were fun.
8) Make bosses compatible with at least 2 other boss bots. Why? Well typically in the final stages you will have to fight the bosses again. Why not two at a time (or 3 in co-op)
9) More environmental troubles in-game - ice is slippery, wind is windy, etc. Stuff that makes stage navigation a little tricky.
Really all I can think of right now.
I actually liked MM5's levels but the bosses were so fucking boring.
Planescape Torment was released in 1999, so it fits in this board (thankfully).
I installed all the shit to run it in high resolution, fixed the bugs, etc I have tried playing this game many times but never could pass the city. This time I will try harder since I am playing just to understand when I'll play Torment. Do you guys have any recommendations how I should play the game to go to the ending as fast as possible and what stats should I use when starting? Thanks a lot.
that would be sweet, you'd probably get a 9th level flame-cock spell for that
I don't like visual novels so this game was crap to me.
its not a visual novel, it just has less voice acting.
>go to http://planescape.com/ >view source code >find pic related >go to http://www.rapidtables.com/convert/number/hex-to-ascii.htm >translate 0x50 0x53 0x54 0x45 0x45 >PSTEE >clevergirl.jpg
Why even bother having a 3-day countdown if they're just going to give it away in the site data/twitter anyways?
Unless it's the actual release date I won't be content.
>Metal Slug is a good looking series buts its reputation for having the best sprite animation ever is severely exaggerated >The 90s were significantly better for RPGs than the 80's >The Saturn and N64 have pretty poor libraries >Street Fighter Alpha 3 > 3rd Strike >The GBA should be allowed for discussion on here
Sonic 1 and 2 are shit. Sonic 3 and Sonic and Knuckles are barely worthwhile.
SMB2 and 3 are better than you think. After you solve all the puzzles, you have no reason to revisit Zelda 1 or LttP. But you can create meta-challenges, like speedruns, or play randomizers. Zelda 2 is the NES Dark Souls. Mega Man games are worth playing only once. JRPGs get a free pass for being heinously unfun. Chrono Trigger is a visual novel. Streets of Rage 2 and 3 are just shy of perfection. The Adventures of Batman and Robin (1994, Genesis) is the hidden sequel to Contra - Hard Corps. Thief - The Dark Project is a beta test. The original cRPGs planted the seeds for SJWs. F-Zero is fucking brilliant. Super Mario World is all style, no substance.
>>3876680 >>Metal Slug is a good looking series buts its reputation for having the best sprite animation ever is severely exaggerated
Show me something better. Right now.
Eh Crash can be challenging. The others yeah you can skip. And I like them
King of Fighters XIII, Breath of Fire IV, Valkyrie Profile, Fallen Angels, Seiken Denketsu 3, and Legend of Oasis just to name a few.
Metal Slug's best attribute is its fantastic visual design for the machines. The animation for them, however, is nothing particularly amazing - though it's still very good.
>>3876861 >JRPGs aren't really RPGs and aren't worth playing. >American games are largely awful. >European games are the best and have the best art/music.
Well I can tell what continent you're from