About to start BG for the first time. Planning on going evil, any particular problems with that? Heard that evil isn't well developed, but I'm in the mood for evil playthroughs.
Oh yeah, and I forgot to ask, what's a good weapon to specialize in 2? I used two handed swords throughout 1, is it still a good choice?
Not him, but can you romance Viconia as a good character?
Yeah, it's fantastic. Two-handed weapons get a lot of goodies and they're the best weapon of chocie once you get Greater Whirlwind ,because the bonus attack from dual-wielding stops being so relevant then (though off-hand bonuses from utiltiy weapons can still be great). Good two-handed swords are plenty in BG2, and you can also pick up some great Halberds (Ravager) and Staves (of the Ram), hell maybe even Spears (Biter) to expand your weapon repertoire while keeping up the two-handed weapon style.
Yes. The only thing you have to keep in mind in vanilla BG2 is your reputation, as she leaves at 19+. I personally mod that away with Ease of Use because it doesn't make much sense.
>>4210435 >Chaotic neutral Anomen doesn't care anymore and is just content being in your party
Sorry bro, I told you to take justice into your own hand. Didn't know you were going to absolutely
slaughter that poor girl
I get why people don't like him but he ended up being my favorite character in the game
Protection from magical weapons only lasts six rounds.
Or you just use normal fucking weapons.
New prerender thread, give only the best ones (HD please)
The prerendered craze didn't start until the mid nineties, I can imagine hand-painted box art was the standard back, except for the occasional photomanipulation and whatnot.
I'd like to contribute an artwork of Jet Force Gemini. From what I understand this was some sort of "special thanks" or whatever to a person. Could be wrong, though.
>>4209628 >>4152858 >>4180562
Here's another fanart of Vela I found.
I'd really like to see a remake or a sequel to Jet Force Gemini. But considering the current state of Rare, perhaps it's for the best to leave it as it is. At least for the time being.
Astrologers proclaim month of the Lizardman.
Lizardman population doubles!
Make sure to read the FAQ before posting obvious questions:
Speaking about Poland, Heroes Orchestra did some pretty sick cover of Inferno and Necro H3 themes
Fuck, completely forgot about that. Good thing there are still some tickets left
Anyone ever play Legends of Might and Magic? Was it fun?
Are plastic saxophones eligible?
So I grabbed the newest HD update to continue an earlier game with my brother and holy shit is it smooth as balls. Anybody played any ranked matches or downloaded the rules yet? Could we be seeing a small breath of fresh air into Homm3 multiplayer?
Who was better leveldesigner?
Allen Blum (Hollywood Holocaust, Red Light District, Death Row, Fusion Station, Lunar Reactor, Dark Side, Freeway, Duke Burger, Derelict, Mirage Barrage, Golden Carnage etc.) or Levelord (The Abyss, Warp Factor, Lunatic Fringe, Raw Meat, Flood Zone, LA Rumble, Hotel Hell, Pigsty, Red Ruckus etc.) I go with Blum. His maps are more expansive, larger outdoors, more relies on layouts and less relies on detailing. Levelord is also great, Flood Zone and LA Rumble are awesome, but I prefer the lesser known man.
I wonder how it happened that Duke 3D came to be seen as mainly a humorous game, when in actuality it is also and to the same degree a serious game. It's the presence of both aspects that makes Duke 3D great —neither would have worked so well on its own.
Lunar Apocalypse, being probably the most serious episode, plays an important role in the game's overall effect.
The shareware episode itself contains both funny and serious aspects.
The Abyss scared me when I was a teenager — those weird hints of alien religious rites are spooky.
In Lunar Apocalypse, I remember Dark Side being particularly eerie.
Everyone seemed to love the comedy elements, so Atomic Edition, The Birth, had a much bigger emphasis on that. It's almost full on parody.
Yeah, parts of Shrapnel City and The Birth have a sort of formulaic feel, like the designers just thought "Let's take a real-life location, make a level that's small version of it, and apply Duke-style satire to it." The first 2 episodes weren't like that. Most of the first 2 episodes weren't about such small places as "a sushi bar" or "a hotel"... or "a fast food restaurant" or "a police station"... it was either big sprawling levels connecting multiple different-looking areas so there was a sense of movement and scale as you played, or it was levels about single places but really big ones (like the prison in E1M3) or about sci-fi locations in space.
Yeah, parts of Shrapnel City and The Birth have a sort of formulaic feel, like the designers just thought "Let's take a real-life location, make a level that's small version of it, and apply Duke-style satire to it." The first 2 episodes weren't like that. Most of the first 2 episodes weren't about such small places as "a sushi bar" or "a hotel"... or "a fast food restaurant" or "a police station"... it was either levels connecting multiple different-looking areas so there was a sense of movement and scale as you played, or it was levels about single places but really big ones (like the prison in E1M3) or about sci-fi locations in space.
The storyline/progression angle was lost after episode 1. Even in episode 2, you rarely felt you are going anywhere, maybe with the exception of Lunar Reactor and Dark Side. The other episodes have great individual levels, but I never felt them being adventurous. The closest one was Mirage Barrage from the new episode, but that's just one level out of the many, and didn't continue.
This thread is for the spirited discussion of CRT displays - Televisions, monitors and projectors used for the playing of retro games!
>Try to keep it /vr/-related: Nothing past 5th gen(+ Dreamcast). Slight OT might be okay if related to CRTs (E.G. 16:9 compatible models, flatscreens, etc.) Systems with backwards compatibility are also pretty safe territory, assuming you're focusing on the older games. PC CRTs are also a-ok. >Produce OC! Get out your real cameras and take beautiful pictures of your CRTs displaying recognizable characters with the kind of beautiful accuracy that brings tears to the eyes of young and old alike! If you take 100 photos, at least one of them will turn out alright! (maybe) >Try to be as detailed as possible when asking info on a specific model. As always, google is your friend, and we are your friends with benefits. Older archived threads aren't a bad place to look either. >Share appreciation for others choice of technology and personal philosophy of gaming. As always show courtesy in your discussion and moderate yourselves first.
Discussion of video processing and scaling devices is okay, but try to keep the focus on CRTs and CRT accessories
CRT Pastebin (WIP) :
Guide to CRT Hunting :
Guide to Video Monitors :
General Purpose CRT Adjustment Guide :
S-Video Pasta :
BKM-10R Protocol Info :
JVC RGB card cloning guide :
/crt/ Discord Server :
Thread Survey :
Collaborative Consumer CRT Project Survey :
>>4209969 >So are you sure that no HD CRTVs can fully draw 720p on their screens? Talking about consumer TVs, not pro equipment.
Yes. HDCRT TVs use slightly pulled up 31khz tubes (540p / 1080i = 33khz). Real 720p would require 45khz, which is far beyond a simple pull up.
Since HDCRTs cannot do real 720p they are not optimal for PS3 and Xbox360.
How well are HD CRTs suited for PS4 and Xbone?
Is their 1080i performance worse than 1080p LCDs because they are using 31KHz tubes (with 640x480 dot pitch)?
Does 1080i have the same flicker, combing, and reduced motion detail problems that 480i has?
they're not optimal but then, an awful lot of ps360 games run at 30fps so combing is less of an issue. And there's flicker-filter on ps360 and beyond for interlaced content.
How much should I pay for a fully working BVM-D9H5E?
How about 14 of them?
At least five dollars.
Can you name a more comfy retro situation? N64 was the party machine and I'm convinced that Mario Kart 64 was the best party game
I was more of a Quake II kinda kid. The N64 version not only had split-screen multiplayer, but also had completely new levels different from the PC version. LOVED that shit. Still my personal favorite FPS multiplayer EVER.
Yeah it was, definitely the most fun I ever got out of video games. But you're on a board with a bunch of social retards that never had friends. They'll literally never understand.
>>4209371 >Mario Kart 64
My eyes have never hurt so bad. Me and my friends....all 3 of them drove out to the store to cash in a friends pre-order on the game. Day 1 we played for 24 hours straight. My eyes have never burned so good as that night. What a good time.
Cmon now, no need to be such a dick.
Not all of us have autism
Starting with the creme la creme.
The only part I remember getting stuck was when you had to get gasoline from a bike. I knew what I had to do, but I couldn't simply comprehend to use the "talk" icon to guzzle the gas out. I constantly used the "use" icon on the hose and nothing happened.
I don't know what it is about Legend of Kyrandia: Hand of Fate, but it pulls me back in again and again and again. I enjoy every second of it.
I pretty much play it annually, along with Monkey Island and Loom.
I love this badly drawn pepe
Damn, it was the first introduction for me too. I really loved it as a kid.
But did you know that Super Bros. 8 wasn't really mario bros sequel? It was a sprite hack of an existing game called Don Doko Don 2 that was only released in Japan.
Bullshit, it says Bros. and 8 right there, and that's clearly Mario with the hammer
You probably think it's a Sonic sequel lmao
>>4210320 >Mario with the hammer
that's a reference to an older title
I had an uncle who worked at Nintendo, its the real deal.
Is it possible that Nintendo tested out concepts for future Mario games in poorer countries where piracy was rampant? That way they could cover their ass and say "Nah that was just a bootleg" if the idea didn't pan out. I wonder how many they tried if they apparently made it up to 14 or whatever, pretty cool to think about what could've been had these sold better and Nintendo fully fleshed out these Mario prototypes.
no, but it's possible that konami had some involvement in making super contra 7