Is there any way to extract map data (room layout, enemy placement) from one Link to the Past hack and insert it into another?
I have a hack I've been working on as part of how I'm going to propose to my GF. I've managed to merge Redux, Zelda starring Zelda 2, Max Consumables fix, and Day Night Cycle together with some script edits. Only "glitch" is that redux messes with the palette of Zelda, which results in the imprisoned "Lord Link" from the intro dungeon to be wearing a blue tunic instead of green.
The result is all the bug fixes, retranslated script, asm work, and graphical edits of Redux is used a base. The Zelda and Link flipped role graphics go over that. Then the max consumables fix asm, and the day night cycle asm (and graphics). Finally, my custom script which merges the script changes from the Zelda and Link role switch hack and the Redux retranslation with some personal touches.
Only part that I can't get together with all that is the dungeon layout and enemy placement from this (http://www.romhacking.net/hacks/601/
) Master Quest hack.
The resulting ROM file from that MQ patch works, but I can't decrompress or re-insert graphics to it using zcompress. It says that it's missing a header. I've tried adding a header to it, and then zcompress says that it doesn't have a valid name, or is too small to be a lttp ROM.
I'd be willing to give up the asm work from Redux as long as I could insert all the graphical changes I've meshed together. I can transfer over the script changes manually with Hyrule Magic too. There's just no way in hell that I could redo all the map and enemy changes by hand though.
So I either need to get the resulting ROM from that MQ hack to be usable with zcompress, or I need a way to extract the dungeon and enemy layout data from it and insert it into another ROM.
I'd be eternally grateful for any help, even if it's just data ranges I should try copying from one ROM to another with a hex editor.