Spoilers ahead, not actually going to spoil them since I'm just covering the first disc of a 20 year old game>Entry
Good and enjoyable. Should be able to get immersed, talk to all of your peers, get your first deck of cards, equip your GF's and set up their abilities in the order you want to learn their skills, hit up the training center solo for a good session, play cards, hopefully get a rare one, or lose your deck since you're new and suck dick.. Maybe give that cute cadet a tour of the new garden, and ultimately meet up with Quistis at the front gate>Fire Cave
Yadda yadda, banter with Quistis AKA best girl, too bad Squall isn't interested, anyway. Beat Ifrit, get a new GF to junction, go draw some basic magic from the mountain area (I like to stock 100 Cures on my dudes just for some comfy health at the start)>Mission time
So, tour Balamb again in costume, and get ready for the exciting Dollet mission. The game picks up pretty dramatically here, as it gives you Seifer in your party, with enough GF's to go around. Proceed with confidence, and enjoy the comfiest town in it's least comfy state. Don't forget to have the draw ability on for the boss fight, or you'll be hurting until Disc 4.>SeeD deployment
If you're here, let me know and I'll discuss in detail how to fully enjoy it.