I have this for the N64. Also a JogCon that came with R4: Ridge Racer Type 4 and a NeGCon for Rage Racer.
While steering wheels are a great part of the experience, especially in arcade racing/driving games, I think a lot of home games had designed their games around the analog sticks. Unlike fighting games, where some would prefer certain joysticks (like US HAPP or Japanese Sanwa/Seimitsu) and I continue to use d-pads, contrasts with how I think most players, including myself, play a lot of racing games better with analog sticks than a wheel/pedals. I get using the right tools for the right job, and a steering wheel should provide more subtle degrees of input, but if there are no forces like tires on a surface fighting back, the feel may not be there and the control sensitivity may be lost. I think aside from the feel in the experience of playing racing games with a wheel and pedals, a wheel/pedal setup may be a hindrance to a lot of racing games and the advantage lost with the potential to be outperformed by pad players.>>4186783
Awesome, I loved those games like Daytona and Sega Rally in the arcade. However, the arcade games I loved playing with a wheel goes beyond Model 2.
I also remember super scaler games like Power Drift, Outrun, Rad Mobile, Virtua Racing, the Rush series, etc. with sweet hydraulics moving me too, but a steering wheel was also part of my arcade experience with Crazy Taxi, Pole Position, Crusin' series, Sega Super GT, Race Drivin', 18-wheeler, etc. So I think the 360 Force Feedback Wheel would be great if it were supported in MAME. My local arcade, opts for stand-up cabinets of games and less sit-down and hydraulic games to shove more games into its limited space, so I will miss out on how I remembered a lot of these games without sitting down to a wheel & pedals (and stick shift).