>>4643470>Maybe .... but but but!
I like how you pretend I didn't make an actual point after this so you could just ignore it.>Argument invalidated.
Aged, outdated, whatever you want to call it, the graphics haven't held up as well, not that they looked very good to begin with. Don't sperg out over terminology you don't like to use because you still know damn well what I mean.>Don't know. I know nothing that noteworthy has come out of Quake like Unreal with insta gib.
Lmao, bro, Quake fucking invented "insta gib", you clearly never played a rails-only server back in the day. >Cmon guy...
No "guy", you come on. This isn't an argument. There's a reason the weapons in Quake are very simple: because it promotes faster gameplay, twitch reactions, and weapon balance. Muddying the waters with unnecessary secondary functions does not a balanced game make. It's what games like Timesplitters and Perfect Dark do -- you know, games that revolve around casual gameplay rather than hardcore competitive fragging. >They are very close.
They aren't even in the same league and you haven't provided a single monicum of evidence for why they would be.
I repeat: UT is not refined or balanced like Q3 is. It has an identity crisis: is it an arena shooter, is it a team shooter, is it a casual romp with crazy weapons? It's a jack of all trades that tries to do a bunch of things okay instead of a few things perfectly. Q3 doesn't have the same variety of gameplay or features that UT has, but it isn't supposed to. It does one thing perfectly: twitch shooting. It's simple but mechanically deep, highly refined and balanced, and geared towards hardcore competitive play.