Same, man. I mentioned before it's flawed, but it had a certain something to it.
- The bizarre setting with craters to motherfucking space.
- The music being catchy as fuck. From the more rock-ish themes to the more solemn track at the tower of Habel, it just feels good.
- The (at the time) super nifty daytime transitions giving it that extra ambiance (even if it made shopping a pain at times)
- The open yet barren yet not empty world with enough stuff to reward exploring, specially when you don't know where to go the first time. The right size to take some time but not big enough to make navigation tricky.
- The storyline is nonsensical, barebones and far from engrossing but I find some amusement to it. Specially the space rescue part with the compass.
- IT'S A JOKE
- Sadly the Genesis versions uses a very brown and dead palette for the overworld compared to the other version's more lush green, but while I prefer the green, the dry panorama kinda makes it more poignant.