>>250129Kahrs said that the idea for the short materialized when he was working as an animator at Blue Sky Studios.[5]
When describing the inspiration for the film's unique style of animation, which was created with a new in-house technology called Meander,[6] Kahrs stated, "We brought together as best we could the expressiveness of 2D drawing immersed with the stability and dimensionality of CG. It really goes back to working with Glen Keane on Tangled, watching him draw over all the images."[5]
The technique, called "final line advection",[7] gives the artists and animators a lot more influence and control over the final product as everything is done within the same department; "In Paperman, we didn’t have a cloth department and we didn’t have a hair department. Here, folds in the fabric, hair silhouettes and the like come from of the committed design decision-making that comes with the 2D drawn process. Our animators can change things, actually erase away the CG underlayer if they want, and change the profile of the arm. And they can design all the fabric in that Milt Kahl kind-of way, if they want to