When I played the first GoW, what really struck me as great about it was the camera's positioning. They were placed in strategic locations where devs could hide secrets literally under your nose, and when you found them the camera "unlocked" and moved to show you what you found. I found it to be a very nifty setup, since I can't recall playing other games with similar point of view. When I looked up videos of GoW 3, I was still impressed by the camera framing scenes really well. I assume it's been like that the whole series, but I only got to play the first game and can't say for certain.
Now, the new GoW just picks up the generic over-the-shoulder camera that's been a trope of recent years' PlayStation games. From an outside perspective of someone who hasn't bought any console since PS2, this camera positioning makes these games seem molded. Kind of like how Shadow of Mordor was built around the Assassin's Creed base structure (and a guy who worked on some AC spotted assets he worked on years back in the SoM reveal), it looks like these over-the-shoulder cinematic games are just some copy-paste job of sort. And when I look at GoW, with its previously impressive point of view, being shoved and squeezed into this mold, it kinda bothers me. It's like Sony forces studios to develop over-the-shoulder cinematic experiences to either optimize sales or to fit some arbitrary check list somebody determined was THE current gen direction. Either way, it disregards GoW's unique characteristics in favor of some tired trend.
That's my opinion from outside the console wars.