I don't know why companies feel like there always needs to be some fucking metaplot about how everything is going to shit.
Does the game take place in a country? That country is in danger of being wiped off the globe by <Ancient evil that has awoken>.
Does the game span an entire planet? That planet is in danger of being wiped out by <Ancient evil that has awoken>
Is it a space game? Oh shit, an <Ancient evil from another/outside the current galaxy is coming to destroy us all>
I can sort of understand this in something like an MMO, where there needs to be some big huge threat to justify it being an MMO in the first place with hundreds of people "Working together" to stop <Ancient evil>.
But why the fuck can't it just be simpler shit in single player games more often?
I would have loved if Mass Effect was just about Commander Shepard, the first human Specter, traveling the galaxy and nipping big but not too big problems in the butt with his rag tag team pulled from all different bands of life across the galaxy, to show the stuck up shits in the council that humanity is competent enough to be a major player in galactic affairs.
Why couldn't Sarin have just been a giant douchebag with a lust for power and control of the council because he didn't like the way shit worked?
No. Gotta introduce some ancient aliens prophecy bullshit while we have several dozen perfectly good aliens to work with that aren't ancient and don't spew out prophecies and shit.
Mass Effect 3 still hurts.