>>10587408>And when is that, in your opinion?
Fuck if I know, all I got is dump guesses from my limited experience and I don't think that anyone who actually educated in the field of group dynamics did any worthwhile research in the subject.
All I'm sure it's not an exact number for every group and there are more than a few variables to determine it even with broad strokes or averaging stuff.
And yess, larp has a lot of human factor, but it's not a binary thing and you can always try to approach it from several points.
The thing is some things work better for some situations, and other things for other situations. And there is always a grey area where those two (or more) things are equally bad / good and you can only pray nothing go wrong and maybe plan for it. Or invent some brand new method.
But back to my limited experience, I usually divide larps to the following groups according to the size with the following ballpark numbers (and the closer you get the edges of those number the more blurry and dependent can it be on other factors):
few hundred people
thousand or more people
Now this is only about the size of the larp and really just a rule of thumb, or how to generally approach the thing.
Then you get stuff like does the players actually know each other? Like a larp with 40 people who kow each other will probably work better then a larp with 15 where nobody know anyone and that's the first time they meet, in a hypothetical scenario where everything else is equal (not gonna happen in the reality but you get the meaning)
Also two larps with the same size will have a different group dynamics if there are preset groups, or self organized groups, if group of friends match the in-game groups or distributed among them, etc. (and we are just accounting friends now, there are always people who hate each other)
Really it's an interesting subject but on strictly larp based it isn't researched much.