Got 'em in there. I tried shrinking them down to 50% but then Twi was clipping the top of the screen, in the screenshot I've attached she's at 45% of the size the originals are in, making her now 800 pixels tall. However, it's easy enough to shrink the images down in Photoshop, so feel free to just keep on drawing at whatever size is comfortable for you.>>30272354>>30272778>>30272814>>30272822
Good/bad end for each character is entirely just how successful that character is at their own personal goal, and since they can be accomplished at the player's pace, they have no impact on when the game itself actually ends. This means you can get as many characters' endings as you want.
The build on the itch.io
has been updated, no new dialogue so it may or may not be worth your time.
So here's the behind the scenes stuff on this build:
-You ready for some cosmic fucking coincidence? I was looking for a font that would be easy to read, while still having sort of a cartoony high schooler dialogue sort of looseness to it. As you can see, there it is. Bimbo_JVE. I swear that's what it's called. Perhaps this game is our destiny...
-Speaking of font, check out the HUD! It's got the same outline effect the dialogue does, making it easier to read on backgrounds. The HUD and names are in the old Equestria font, which I might hang onto? Might replace? Still not sure, since it's so stylish.
-Also in this pic you'll note some text with a gradient applied to it. Just something I thought I'd do for fun, kind of like how it looks but it's too flashy for casual conversation. Maybe that's how text looks as the person you're talking bimbos up? idk
-DIALOGUE OPTION HOTKEYS. Sorry they weren't in this build, next time for sure.
-A clickable thing that does nothing but advance time by 1. Useful for debugging, and will likely be removed in the final build.
-Saving/loading will probably be the next feature I add. It's kind of essential.