Smallish city in the mountains abutting Dust Valley, east-northeast of Tine.
This is your typical city of sin, debauchery, gambling, and spears-for-hire.
The late Farebain's favorite haunt.
Originally founded by expellees from Channel.
Not recommended for tourists.>Town: Charm or "Charmtown"
A small, cozy, snowy set of inns and other sturdy, log-built buildings set snugly together at the site of some hotsprings by the base of the mountain range north of Channel.
Although the staff may seem like the kindest folk imaginable, the cost of a 'good time' is included in the price for lodging.
Other than the rare misinformed tourist or moth on a pilgrimage to Iltis, most guests in Charm are unrelentingly encouraged by the innkeepers to avail themselves of the whole package they paid for (and then some).
Innkeepers know that guests they can convince to indulge themselves in this way are far more likely to return again later for further business.>City: Channel
Attractive, medium-sized port-city along the Eastern leg heading south.
Most of the moths, ponies, and other sapients found here are tough, and many enjoy a stiff drink, a shanty, and the occasional knife-throwing contest or drunken brawl...
However, TRUE pirates and privateers are consciously made feel unwelcome or turned away...
As the mothlands' only real port-city, most are aware that it cannot be allowed to become a haunt for racketeers or other flotsam.
A little more than 2 days' flight from the lone maple.
8 + 1/2 days travel with a light cart.
10 to 12 with a wagon or heavy cart.>town: Tine
Medium-small, generally-unfriendly city on the Western leg.
Oldest moth trading city.
Home to many skilled moth artisans and business-families.
Complex economy. Looks down on simpler moths.
Especially unfriendly toward residents and patrons of Dust Valley since they are considered competitors when the Western leg's interchange into the Valley is open.