>>80507297>I dislike having separate races when they should logically be subraces for the race they are made from.
Could I interest you in PF2es Ancestry and Heritage system where Half orcs and elves are "subraces" available to the human ancestry, but also can be available to others with DM approval? In addition, plane touched and other weird races that really should be subraces are also Heritages, able to be taken by any Ancestry, so you can make aasimar orcs, tiefling dwarves, "genasi" elves, and other neat combinations (like dhampir tengu, lawful aphorite ratfolk, chaotic ganzi goblins, or even lycanthropic beastkin kobolds).>>80507252>Your Favorite Race
Gnolls, hands down my favorite. Right now the version Im in love with is PF2s. Aardwolf gnolls that are small-sized, cute, and utterly mischievous was an unexpected but pleasant surprise. In fact, covering all 4 forms of hyena via their subrace system was nice. Stripes are Sweetbreath, with pleasant smelling breath that aids in diplomacy. Spotted are Great gnolls, which get more HP and bonuses to trips and shoves. Browns are Witch gnolls and get at-will Ghost Sound cantrip and bonuses to Impersonate. Aardwolves are Ant gnolls, small-sized with bonuses to Deception when lying about your innocence.
And their ancestry feats build on these abilities and leaning hard into the creepy hyena stuff. Like Grandmothers Wisdom, where you carry around an ancestor's bones for consultation and wisdom, and it works.
And the lore around them is also great.
If I cant be a gnoll, then it's a toss-up between ratfolk, tengu/kenku, kobolds, dragonborn, and other nonhumans. I played enough dwarves, humans, and elves early in my ttrpg career to never need to do so again.