THAT was their real problem, and one that so many other companies had. Don't get me wrong, they were better than a certain other company in this regard, but FFG always had a clear problem in their playtesting metrics that allowed for some truly game-breaking things to make it's way through into the system that should have been caught and toned down LONG before things even got to print.
It was that error that essentially killed 1st edition X-Wing, and even in 2nd ed it continues to drag the game down.
In 1st ed, after completely shitting the bed with the Cloaking Device and having to essentially create a brand new phase of the game between breakfast and brunch just for it they then went to COMPLETELY fuck the game over in a single wave. That wave, was Wave 8. Where not only did it introduce the completely broken Jumpmaster chassis that broke game balance a record breaking THREE TIMES but also included the Ghost and the infamous Sabine Wren card.
So roll over to 2nd edition, where they think they've learnt from their mistakes. But if that's the case then why did they have to completely reword how Tractor beams work thanks to the Nantex?
There's some big problems in how they test this stuff out that isn't catching what it should. Oh, well, maybe AMG will have different systems.