>>4660707All me.
I had no friends so I put up a thing in my dorm inviting people to a DnD session. I ended up teaching 14 people how to play, running normies through the story was a blast, their attachment to the NPC characters were the best part.
The sorry works as an adaption of the main game's plot, starting g with everyone as a bunch of near-hollows in the Undead Asylum, set free by Oscar (who they don't find wounded, he escapes as well and is a recurring character), fight hollows and Asylum Demon, etc.
Death comes easily, but they can do certain quest events/beat bosses/etc. to get humanity sprites. When a character dies, they have a chance to go hollow or just KO (a roll based on certain stats). Hollow makes them an enemy, weaker version of their normal character. Party has to defeat or force back to a bonfire to revive at the cost of humanity.
I had 7-8 classes, knight, cleric, sorcerer, pyromancer, bandit, thief, etc. for different approaches.
It was my first time as DM and everyone else's first time playing a tabletop game, we had so much fun, there were times we'd split the part and one group would be on their own for 5 minutes before the second group came charging back chased by a pack of hollows/dogs full Scooby-Doo style. I was really proud of how fast they picked up on the teamwork; one cleric was the designated healer while the other was more of a tank, one sorcerer was full utility (make party members invisible/boost stats/buff) and out fighters would kite while the thieves rained arrows or went for sneak attacks. I even have a dodge mechanic (forgot how it works).
It's all loosely jumbled in a word doc, I could organize it into a full campaign PDF in a few weeks if I had the motivation.