>>7981459>...Fucking Pokemon was inspired by Ultraman, Ultraseven to be more specific, just because humans found a way to trap Kaijus in capsules and use them, you'd think that with all of that, some fun games would occur, but nope, it's mostly just really simple and slowww fighting games.
Obviously fighting games are a logical choice for franchises based on fighting, like how Dragon Ball games went from weird RPG board games to fighting games the minute Street Fighter II was made. But I know what you mean.
With how many things tried to be Pokemon back in the late 90's/early 00's, and how direct the kaiju influence was in early Pokemon, I'm still fucking shocked no one at Toho or Daiei or whoever decided capitalize on the craze and their library of monsters. Could've been something like Super Robot Wars with all sorts of mecha franchises coming together. Just some years before they were still making Godzilla games, movies, and cartoons, and Americans were gonna milk it just some years later.
Fucking Shin Megami Tensei, the series that practically started the genre, tried to be more like Pokemon. Fucking bug fights were made virtual with Mushiking. Fuck, just look up Chocovaders too. A lot of early Pokemon designs were just straight up kaiju, concept are literally had cartoon King Kong vs Godzilla mock ups. Even Digimon was basically informed by giant monsters as well.
And speaking of SMT, there are Ultraman x Kamen Rider crossover dungeon crawlers, but not a kaiju monster collector.