>>7730284>Debatable. Magic and weapons customization in Morrowind makes combat fun af.
That's honestly true. I like aspects such as weapons being more physical, and hits being hits, as well as blocking/parrying being an active real time action you choose to do, rather than simply an RNG roll compared to a stat, and you can also do it no matter what you have equipped (this affecting your blocking). I also like that you can cast spells without having to manually switch into a mode for doing so.
Like, the way Morrowind does combat, that's fine to me, I like Baldur's Gate a lot, and there you've basically just have RNG rolls versus recipient values, Diablo does much the same. I just generally enjoy a more physical combat, even if my character is Lv. 1 and shit with axes, when he swings that hatchet and it connects, that's a hit, even if the result is weak (because he maybe holds it wrong, swings it at a poor angle, hits a spot which isn't as weak as others, etc).
Practically, that really doesn't make all that much difference I guess, but it just feels better. Maybe it's because I'm a shooter guy and I value weapon feedback higher than I really should for games like these, which is probably one of the many reasons FNV was such a dramatic improvement to me over FO3, which had extremely shitty weapon feedback.