>>140113105How are AAA games only getting more and more uncanny?
They literally don't have the technology to render good faces in real time, but they'll still photoscan real people and mocap them with ten billion bones to make this mess.
Her eyes look like they're about a quarter inch too high on her face.
Her skin is like a sheet of greased rubber sliding around on top of her skull, moving a little too much, like the way she shows all of her teeth when she smiles. It's such an uncomfortable expression. Maybe I'm missing context and she's hiding some anger in this scene, but otherwise it's not good.
Her hair is completely stiff around her face and flops around like crazy at the bottom. Part of that is the exaggerated head movements. She's talking into a microphone here, right? I don't nod and shake my head like that when I'm recording, and I don't see people doing that in videos.
I get they're amping it up for the mocap, but why? The point of the technology is to capture the subtleties of movement, so why not move with some subtlety?
At least the teeth aren't disgusting grey pebbles like RE7 and Fallout 4, but they still look unusually rounded and bumpy. I suspect the models are accurate, but they only had some crude approximation of translucency, and they didn't bother tweaking the models to make it look right.
Technical limitations wouldn't be so much of an issue if it weren't almost a person, but they're clearly going for a realistic style, and it looks gross. It makes me want to go outside and look at actual people instead.