>>18629990>What do they play likeYou can freely change classes, no?
But okay, Hunter sword has PAs you charge, or you just use the buff one and Overend everything. You also have the spear for combos and mid air blocks and the utility weapon with ranged grabs. Both are rarely used.
Ranger rifle, you stand still when you can, because PAs with mobility are weaker, and try to hit the weak points. Launcher has more close range and utility stuff, but why use them when you have the triple shot and big shot PAs.
Gunner, well, you forget about most PAs except for AoE and one more I don't remember and flip around while spamming the mid-dodge shot skill.
Force - you charge you chosen Tech and release it. Dodge when you need it.
Techer - you charge your chosen Tech and smack things with your normal attacks when the meter is charged.
Fighter - you use a defensive Hunter as a subclass and then use whatever weapon you like the most. Fists for faster attacks, daggers for staying in air fovever and double blade for aoe.
Braver katana - You either actually use the PA combo system to link them together, or just learn PA animation cancel windows and spam a chosen PA like Sakura Endo while parrying to build the 100% crit mode meter. If you are in trouble, use the katana combat 20 sec full invul skill. Bow is there if you need range, needs to combo PAs like Hu's spear.
Bouncer - Blades are probably the simplest weapon to play so they always bored me. Boots require meter management and their PAs are twins, meaning each PA is actually two PAs. For example, a vertical spin that deals damage that you can cancel into a ground slam that buffs damage.
Summoner - you summon your pet and the PAs are pet attacks.
Hero - good damage until you get hit once and lose the meter.
Phantom and the new one I haven't played yet.