>>24111429>Should it require coordination between players, or should a single player be able to finish the puzzles by themselves?Why not both? A mixture of the two.
You could have it that, once a player enters a puzzle, they're trapped until they figure it out.
If it requires multiple players (max of two, I'd suggest) and there's too few players doing the puzzle, or it's otherwise unsolvable, the players should be able to exit the way they came in without solving the puzzle: only when there's enough players doing the puzzle should it trap them.
I imagine having door-opening puzzles (as you suggest), using either switches or floor pads.
If multiple players, maybe split them up and have them work on two halves of the same puzzle.
How would the tile pattern puzzle work?
Would you have three sets of tiles with the player only able to interact with one of them or have one large set of tiles with the answer superimposed somewhere?
Would you have to find any tiles?
What if some tiles you can't interact with change when you move one of the tiles you can?
What if, for a one-off sometime, you have to find and "fix" the puzzles inner-works hidden behind a wall before you can interact with the puzzle?
I assume there'd be enemies in the future. With the "harder" puzzles, you could perhaps use them as a sort of timer: they spawn out of holes in the walls and their spawn rate increases as time goes on before they, ultimately, overwhelm you if you don't get the puzzle done in time.