>>38003597That thread is 90% people arguing over whether to use enums or compare strings.
Somebody could pick up an existing game engine, follow a tutorial, and create a placeholder art game in the time it takes just to read that thread.
The easiest part about game development is where to start.
The hard part is making a big game that looks and plays good.
Most video games are a nontrivial mix of lighting, sound effects, music, textures, models, level design, programming, and gameplay.
Getting a game together involes either strong cooperation between a team or someone with an extreme amount of learning stamina.
The former is difficult without money although it's possible that /mlp/ is a tight nit enough community to throw something together.
The latter involves taking a homebrew crash course in everything from walking foley art sounds to checking boundary conditions in collision physics.
The jack of all trades approach is possible since you don't really need to master any specific skill to make something ok in an area.
Although becoming the sort of person that can pick up and wrangle all those different subjects at once isn't easy which is why pony games are so sparse.