>>38512832>>38512835>>38513324Thank you for the suggestion/criticism, yeah I was planing to fill in some simple example code I've done in the past (nothing too complex, )
While the idea of introduction the RegEx may sound complex at first for people that do not know much about the code, the process it work is pretty simple that it can be boiled down to "it just the 'search and replace' function with two extra steps" and for the Macros is to show how one can comfortably create a code-like script without knowing anything about the programing as in a lot of programs with this option has a "record my mouse and keyboard and just repeat it when I press activate button".
For the Python part, that will be little bit more complex as my code stuff while janky and simple is very task specific for what I needed at the tie I was making it (I will need to think on how to convert that to something understandable), on the other hand I can shill the "Automate the Boring Stuff with Python" tutorials since they are free, handheld user though the entire process from star to end, and each chapter is very task specific so it's good at keeping people laser focus on the current process at hand.
I do strongly agree with introduction of the game engines, I probably wouldn't go into REALLY deep end of compering them since that alone could take hours however highlighting the basic information (language used, how free vs "free" they are and how much there is indie support for them) should be more than doable, I guess I will go with the big players like Unity and Unreal and slap few less popular ones like Godor, RenPy, Cryengine.