>>39445525 here, I actually wanted to give some thoughts on Snoot Game's writing and I thought it'd be fun to analyze why it resonated so well with people, maybe other writefags could give some thoughts on itI think a lot of stories in movies and games today try to focus on the plot and set pieces rather than on the characters and the "getting there" part of the journey, and they also just want to have characters be as static as possible in hopes for sequels and maintaining the status quo for as long as possible.
For example, the way AAA companies would handle Snoot Game is that there's some big plot about the end of the year being the "big concert" for Fang and something like that, and the story would be about her "developing" just for that concert or big moment and nothing more, not actual character development or growth as a person like we see in SG, no actual passions or stuff for our imagination to fill, just a serviceable "vehicle" for the plot.
I've been watching YT videos by guys like Tyler Mowery on writing, and while I think the drama and conflict are important, having actual meat to the characters and slowing down for human moments is something that has been lost to time.