>>40023389I've eluded to this a few thousand posts back, and can't help doing it again. The meteor isn't only retarded cause it's a macguffin, not even because the threat is so out of scope in contrast to the solution, it's because it is so disconnected from the entire setting that it doesn't even need to be a meteor. Not that the player setting out should know about it, but in snootgame, the looming threat of Fang possibly shooting up the school and/or killing herself works very well, because it directly relates to the main characters and main theme. The most obvious comparison to make is zelda, and still, there you solve the problem by actually solving it, and not doing unrelated illogical shit that miraculously resolves the main conflict.
Now, I want to give credit where it's due. Not by any normal metric, but in place of their demographic. I firmly believe that the meteor not making sense doesn't matter all that much to them. In a very childish manner, it just needs to be a power play. Imagine, for a moment, that you are excited to play the game and you can suspend your disbelief about the setting. In this world, the meteor is a threat over the slice of life story. You don't really need guidance to make the "right" choices, after all this game is about your kind. As if crudely mirroring snoot, where just b urself leads to the worst outcomes. This way, also resolving a threat is a cherry on top. It's the initial kick, and you get bite-size rewards till the end. Of course, the normal method for this should be through character interaction, seeing the heroes fitting in or educating their peers, defeating villains, that sort of thing. Once again, imagine yourself in their place. These people despite being humanities-centric, can't really grasp how relationships and a normal societal structure works. The reward for "educating" others about their culture isn't making friends/allies, but getting a kick out of the power of it.
And THAT is the purpose of the meteor.