>>683994OoT felt...empty for me. Aside from all the stuff they programmed in to FORCE me to do the only other thing you can really do is the Sword Fetch-quest and while that was a nice change of pace...it wasn't well thought out, it was simply a race.
The running man is poorly implemented and serves no purpose other than to red-herring. The overworld is bland and empty.
There wasn't a LACK of things to do in OoT, there was enough going for it with it's main quest and basic side missions to get better gear like bomb bags and such it just didn't have any...complexity to it.
In MM it was the opposite, the dungeons, while not so numerous, made up for that with the amount of sidequests you had to do. Ranging from the mundane (the dancing guy) to the complex (the Mailman hat), plus all that collecting payed off in the end with the fierce deity mask.
The Plotline in OoT isn't up to par in terms of originality, it was the same old "save the princess) and your centralized task was to do just that, save the princess.
MM is unique, like LA in some sense in terms of it's uniqueness. It's serious tones were implemented more effectively and the Easter Eggs were more numerous and delicious. The plotine still revolved around saving the day, but you had a LOT of range while you do so. You are essentially the fixer, helping people with their problems. MM invested a lot more effort as well. (the scene between the little kid and the zombie'd dad is one of the few times a videogame has made me cry)
it also doesn't hold your hand nearly as much, which I enjoy.