>>1598847>all the NPCs on earth are unbearable.how so? and is this a game-breaking flaw or what, because you seem to imply it is. Soul Blazer is great, but there isn't a single thing Terranigma doesn't do better.
Plus as action rpgs I don't even know why people keep mentioning them.
>Lufia 2 has the worst fucking magic system of any RPG I've ever played.you buy magic and you have equipment give you skills. This is a great system, it's the only way you can feasibly overcome optional challenges like beating gades near the start of the game or beat the ancient cave. It allows for a lot of customization, strategy and replayability. The plot IS boring and a huge letdown after what Lufia I's backstory hinted at, but the gameplay is awesome.
>that loses it's appeal when have the levels follow that same repetitive tower patternevery tower is different and has different puzzles and layouts. Other than the palette there's nothing "repetitive" about them.
>and puts most of the outcome of the battle on what attacks you use or obtainThis can apply to every single game with element weakness systems to a certain extent. Chrono Trigger never places emphasis on the element system outside of a few gimmicky enemies like the shadows or bosses like Dragon Tank and Nizbel. And except for those who absolutely can't be killed with physical attacks due to gimmicks, high levels will always overpower elemental weaknesses.
If what you say about Chrono Trigger was true, then New Game + wouldn't work at all because your levels would be meaningless, it would all boil down to using strategic attacks, making every replay the same "puzzle solving" sequence. Anybody who's played CT can tell you that's not the case at all.
>Mario RPGoutside of the QTE-esque prompts I don't see how this is the best RPG on the snes, this DOES have unberable npcs and a boring story. The gameplay is good but nothing extraordinary.
Dragon Quest V though I agree could be considered the best rpg on the console.