>>584925Alright, enlighten me: how would flash /not/ be overkill for a TEXT game? Please, how is something like Flash appropriate for a text game with simple graphics like small, static .jpgs and .pngs?
Same question for C-based languages in this case.
>>584936I wasn't talking about HTML/JS being overkill, I was talking about Construct2 (or literally any other game engine) being overkill for a text game.
Java needs to be compiled and is low-level, JavaScript is unrelated to Java and is a high-level scripting language. Personally though, never cared for either. I started programming with BF2 mods and C# for Vex robotics. These days most of my programming is for hobby robotics using ROS on a Tegra TK1, written with either C++ or Python. I know someone is writing a module to bring Java support to ROS, just so they can bring more devs into the robotics industry "without retaining them". My instincts tell me that Java+Robots will just end badly though - partly because ROS is open and Java is not, partly because they're just going to fragment ROS by doing so. Python can handle most high-level logic tasks, and C++ can handle most low-level hardware tasks - and most devs who know Java should already know at least C++ or Python - so what is the point?