>>148346533Here is the real truth: its not that cel animation as a medium was better than digital. Its that the fact that cel animation was painstakingly slow forced animators and directors to be thoughtful and deliberate in what they were drawing, leading to a focus on quality. This restraint is not present in digital, and without the pressure of that constraint standards get more lax.
It mirrors the difference between practical effects and digital effects in live action movies. When your alien is a puppet, you need to have done all of your work in advance. Figuring out what it looks like, exactly where it will be int he scene and how it will move. How to stage the scene so you don't see the 3 guys manipulating the puppet, how to light it, etc. All of that work has to be done before you turn on the camera, and once you have your take thats basically it.
With digital, however, you just leave some empty space on the set and have the actors 'react' to something they can't see. What does the monster look like? Fuck it, the digital effects artists have 4 months to figure that out. The "We'll fix it in post." mentality can only exist because fixing it in post is an *option*, and that exists with the newer, cheaper technology but not the older expensive one.
In both cases you CAN make a modern picture wit the newer tech look as good as the older tech, but it takes a director and production that is willing to approach the work with the same quality and detail oriented mindset that the older tech forced them to have, not the quick and dirty 'mistakes are easy to fix so who cares how many we make?' slop method.