>>40422175>Indie studios with actual passion involved.Oddly enough, in a twist no one saw coming, Arcane was actually very well done. It's a show funded by Riot Games and takes place in the League of Legends universe. Somehow, despite being both a show based on a video game, and fucking League at that, it knocked it out of the park and into the next city. I don't think there's a single thing wrong with the show that's bad enough it detracts from it. It has flaws, sure, but they'd all be nitpicks. The worst thing about the show is it might convince people to try League. It's well voiced, it's well animated, it's wonderfully written. Frankly, though, I think the most impressive thing is how they worked in-game champ abilities into the story in completely natural, and at points emotional, ways.
So why was it good? My theory is they didn't have to "sell" anything. They already have their product(s), it already generates a bajillion dollars. They don't need to shill anything in the show, so they have far more freedom to actually make a story and not a glorified commercial. Turns out, that's actually an incredibly effective way to advertise your products(s). Supposedly it cost 100 million dollars to make. Now, that sounds like a lot, but most animated movies are pushing 150 million these days, and those movies are 2 hours max. Arcane was 9 episodes at 50 minutes each. So about 10 million each episode, give or take.
Arcane proved you can make a good story out of anything, and it did so while being a video game adaptation, somehow. Everyone who worked on it clearly loved the source material, and actually cared about what they were doing, and that's crystal clear when you watch it. There's no ulterior motives in the people who made this. They weren't pushing some agenda or trying to "own" some group they hate. The only thing they cared about was telling a good story. And they succeeded.
Also the French animated it and made Yordle prostitutes canon which is a pretty based.