Quoted By:
> Gnomes
Annoying-tier. Kender with explosions.
> Halflings
Nothing they are is something dwarves can't be. Hobbits/hill folk/gypsy-people is an opportunity to make dwarves more than the gruff-drunk-manly-fighter race, and halflings steal that niche, all for comparatively little payoff. Tolkien had two short people races, so there must be two short people races.
> Elves
There don't need to be 500 elf subraces. Pick three, maximum, and fuck off. And keep them consistent between settings -- if one more neckbeard starts describing his setting with "well, in MY setting elves are --" I'm going to fucking burst a testicle. First mine, with rage, then his, with my boot.
> Dragonborn
"Lizardmen but with a human mentality, tits and elemental breath weapons" is not a good idea for a race.
> Tieflings
I don't actually have a huge problem with tieflings as a concept, except for three things:
1. The "woe is me, I'm an inevitably oppressed minority" schtick is old. In any self-consistent setting, tieflings would be allowed to live only in the most evil magic-heavy societies, and even then as playthings and enforcers, not equals. Anyone else would kill them on sight, to rid themselves of the taint of the Lower Planes. "Tolerance" makes sense in the real world, because humans are generally more distinguishable by culture than biology, but this is a universe where evil can be biologically ingrained in you from conception.
2. Make them evil-inclined or don't. Don't try to have it both ways by making a demonic motherfucker and then NOT give him a personality to match.
3. They need some way to disguise their natures, and making them all uniform brick red and horny with tails looks stupid. The whole aesthetic doesn't do the concept justice.
> Savage races
Need more love. Seriously, hobgoblins, goblins and orcs are ridiculously fun to play, are visually compelling, and handle the whole "I'm a dark-minded savage warrior" thing in a way that isn't cliched as fuck.