Civilization has developed around Necromantic experimentation. Ghosts ferry messages at the
speed of thought, skeletons are harnessed for cheap manual labor, Communing with the dead is a matter of diplomacy rather than difficulty, and death is only the beginning. However, all this does come at a cost. Over-exposure to foul necrotic energies have caused spirits both living and dead to mutate, turning them into monstrous creatures. You are a member of the Mercenary/Exorcist group charged with dealing with these creatures.
In the previous thread(
>>48673619) it was decided that we would be playing a Human Wizard. We have yet to fully decide on the focus of our Arcane arts: