>>39323573Sure, but it's currently at a very early stage, once we have some things worked out we might look into it. We have a lot of areas covered but there are others that are still lacking, such as level design and writing (hence why I mentioned the Snoot Game devs). As you can tell I don't aim to make something pozzed, but as opposed to Snoot Game I want to make something with mainstream appeal, but it's about finding a middle ground between not-pozzed and not edgy so that it doesn't drive away potential customers. Another area that I'm currently scratching my head on how to cover is character "portraits" for the dialogue scenes, kinda like in Snoot Game, but not full body ones and pixelated, because while we have a good pixel artist, what she's actually doing is backgrounds and non-portait, non-detailed character sprites, it's the portraits that are a bit of an issue because of the required level of detail and the many different poses and expressions.