Not Going Too Far

No.60912352 View ViewReplyOriginalReport
How do you design a world that is new and original enough to be fun and exciting, but close enough to the assumptions of generic fantasy/D&D that players new to the setting won't be horribly lost?
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Age of Sigmar General - /aosg/

No.60919538 View ViewReplyLast 50OriginalReport
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No.60913747 View ViewReplyOriginalReport
What kind of questions would you expect to find on the DM Qualification exam?
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Kill Team General /ktg/

No.60922209 View ViewReplyLast 50OriginalReport
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Warhammer 40,000 General /40kg/

No.60921578 View ViewReplyLast 50OriginalReport
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No.60906489 View ViewReplyLast 50OriginalReport
Can i have a fictional folk in my setting heavily inspired by muslim culture and religion, making them the antagonist and not being offensive at the same time?
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/wbg/ - Worldbuilding General

No.60855419 View ViewReplyLast 50OriginalReport
/wbg/ - Worldbuilding General - Slow as Molasses edition

Worldbuilding General is a thread to discuss everything about designing and crafting a world; from cartography, lore, and geography to theology, economics, and much more.

Previous Thread: >>6077379

/wbg/ discord:
https://discord.gg/5wJ9ZBm

Thread information:
• Check out the PDF for useful links regarding cultures, inspiration, constructed languages (conlang), cartography and more.
• Don't loredump your setting and expect critique; please compile your information into a pdf and upload it instead, while giving a summary of your setting in the post.
• If you have suggestion for PDF links, please link your source and explain why it may be useful.
• This PDF is made possible by some anon who complied the initial resource links years ago for /wbg/

>prompts:

Does your setting have an equivalent to the great Molasses Flood of 1919? If not, tell us about any other major floods that may have happened.

Who is world famous in your setting? Did they make their name through clean methods, or are they merely a puppet? What's their end game?

Tell us about the architecture in your setting. Where does it draw inspiration from?
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Building a Megadungeon Campaign

No.60910501 View ViewReplyOriginalReport
So I've been laying the groundwork for a 4e megadungeon campaign, but I've been getting nervous. Since it has been a while since I've done so much prep work I'm afraid I'll muck some things up in the process. Does anyone have any advice and/or experiences with megadungeons to help steer me in the right direction? Xp distribution, structure, fun tidbits etc, etc... I really want to make this campaign work.
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/wbg/ - Worldbuilding General

No.60924051 View ViewReplyOriginalReport
/wbg/ - Worldbuilding General - Forge edition

Worldbuilding General is a thread to discuss everything about designing and crafting a world; from cartography, lore, and geography to theology, economics, and much more.

Previous Thread: >>60855419

/wbg/ discord:
https://discord.gg/5wJ9ZBm

Thread information:
• Check out the PDF for useful links regarding cultures, inspiration, constructed languages (conlang), cartography and more.
• Don't loredump your setting and expect critique; please compile your information into a pdf and upload it instead, while giving a summary of your setting in the post.
• If you have suggestion for PDF links, please link your source and explain why it may be useful.
• This PDF is made possible by some anon who complied the initial resource links years ago for /wbg/

>prompts:

Does your setting have automatons? If so, are they magical in nature, or are they mechanical? What is their purpose?

What are some urban legends in your setting? Where did the myths come from, and how do they affect the culture that tells of it's story?

How do you treat extraterrestrials setting? Are they just myths of little grey men, or has first contact been made? Tell us anything about em.

No.60923699 View ViewReplyOriginalReport
How much does a gold piece weigh?