How do you design a world that is new and original enough to be fun and exciting, but close enough to the assumptions of generic fantasy/D&D that players new to the setting won't be horribly lost?
Sad Necromancer Edition
Previous Thread: >>60913769
>Official AoS website
All of the AoS2 PDFs are in the Mega, check a look.
>Nighthaunt Battletome PDF: https://mega.nz/#!AKZjgKTa!Fzr84Ehnak3HQIr8sSfV1du8uXUVxUJK8a46UmqyX9A
>Stormcast Eternal Battletome PDF: https://mega.nz/#!ZaZjgKLK!5dj4pQWUrxQiKk7TSzHBWbexhIpPK5fXoGII0_0_4T8
>Updated Forgeworld Compendiums
>AoS Novels, Battletome PDF and Audiobooks
Make a completely new Wind of Magic and describe its Realm.