Quoted By:
These days it’s pretty common for the members of the middle class and up to have their own personal Virtual Intelligence (VI). They’re less “intelligent” than a full AI but just as effective at getting the job done, so long as that job isn’t piloting a starship. Much like cybernetics in general, the current socioeconomic system meant you personally didn’t have a snowball’s chance in hell of getting one until recently. Now that you have one though? You can’t say you like it, yet you can’t exactly decry its usefulness. Especially if half of what Qwin said turns out to be true.
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Twitter: @ELHMk1
Archive Link:
https://docs.google.com/document/d/1RFjC4hLbsnPcoA8EZTNWj9THbki3yOLjADkiMidlmfk/edit?usp=sharing
Character Sheet & NPC References:
https://docs.google.com/spreadsheets/d/1rzrQLrCE99M_fOu_RDG9zz5pemWhc_DPqXNOIv9kOuc/edit?usp=sharing
As we’re using a simplified Traveller system most rolls will be 2d6 versus a number (typically 8). In an attempt to allow the most people to participate in the rolls I let four people roll a single d6. The lowest two are then dropped and the remaining die added together with bonuses/modifiers (if applicable).
To be clear: Rolls DO NOT count until they are called for. And not every DC/Modifier will be shown. Choices with checks on them may not always be highlighted or obvious.
In the highly likely event that the Dice Gods are assholes you have the option of making a single roll result a 9. Most of the time this means an automatic success but it will come with a caveat of sorts in the narrative. It also can only be used every other session.
This is all very much an exercise in seeing what works and what doesn’t in a new system and a new world, so there’s bound to be times where something doesn’t add up right or needs further explanation. Just speak up and we’ll try to bridge the gap. Unless it’s about the Dice Gods - talk to Not!Moot about that.
---
Twitter: @ELHMk1
Archive Link:
https://docs.google.com/document/d/1RFjC4hLbsnPcoA8EZTNWj9THbki3yOLjADkiMidlmfk/edit?usp=sharing
Character Sheet & NPC References:
https://docs.google.com/spreadsheets/d/1rzrQLrCE99M_fOu_RDG9zz5pemWhc_DPqXNOIv9kOuc/edit?usp=sharing
As we’re using a simplified Traveller system most rolls will be 2d6 versus a number (typically 8). In an attempt to allow the most people to participate in the rolls I let four people roll a single d6. The lowest two are then dropped and the remaining die added together with bonuses/modifiers (if applicable).
To be clear: Rolls DO NOT count until they are called for. And not every DC/Modifier will be shown. Choices with checks on them may not always be highlighted or obvious.
In the highly likely event that the Dice Gods are assholes you have the option of making a single roll result a 9. Most of the time this means an automatic success but it will come with a caveat of sorts in the narrative. It also can only be used every other session.
This is all very much an exercise in seeing what works and what doesn’t in a new system and a new world, so there’s bound to be times where something doesn’t add up right or needs further explanation. Just speak up and we’ll try to bridge the gap. Unless it’s about the Dice Gods - talk to Not!Moot about that.