Quoted By:
>Current Statline:
>Attack: 3
>Defense: 3
>Will: 3
>Tricks: 0
You only have a last glass of cider left. You had hoped the mill would have been overlooked.
But you had your dream again. And the moment you woke up from that same nightmare, you knew your luck had run out.
Around the meadow that the mill stood in the center of, their torches ring. You're guessing twenty men, at minimum. Maybe double that number, if the reinforcements from Graus followed Ortwin. None of the local lords would help Ortwin. But they wouldn't get in his way either. Twenty men. Dawn will break soon, and there was nearly no tree cover- besides that, Ortwin would have dogs with him. You both wouldn't be able to get away.
The mill was strong and tall. Old stone. Plenty of gaps for mice to crawl through, but none big enough for one of Ortwin's men. No. The only way in was through the door. How long could you hold that against twenty men? Maybe, maybe if you broke out now- you could take out one of the the torch bearers at the edge quiet, break through the line.
They weren't after you, after all.
Your charge is sleeping in the only bed in the mill. Next room over. Doesn't know what's coming.
You hear the horse hooves on the ragged few stones leading in to the mill. Still distant, but closing at a steady clip. Ortwin. He'd be after the girl- but he hated you. He'd come for you eventually, but the girl was what he was after in the end. He was a sadist, but one that was professional as well. He'd take the girl first. Then come after you.
Give you a little more time to run and hide.
You hear a noise like a whisper in the other room. She talked in her sleep. When you brought that up the first time, at the river crossing where you thought you lost Ortwin first time. She apologized for that. Funny.
Last cup of cider. You pitch it back, feel the warmth. Might be your last drink. You should have savored that. Too late now.
What to do?
>Stay. Prepare. (+1 Will)
>Run. Be quiet.
>Attack: 3
>Defense: 3
>Will: 3
>Tricks: 0
You only have a last glass of cider left. You had hoped the mill would have been overlooked.
But you had your dream again. And the moment you woke up from that same nightmare, you knew your luck had run out.
Around the meadow that the mill stood in the center of, their torches ring. You're guessing twenty men, at minimum. Maybe double that number, if the reinforcements from Graus followed Ortwin. None of the local lords would help Ortwin. But they wouldn't get in his way either. Twenty men. Dawn will break soon, and there was nearly no tree cover- besides that, Ortwin would have dogs with him. You both wouldn't be able to get away.
The mill was strong and tall. Old stone. Plenty of gaps for mice to crawl through, but none big enough for one of Ortwin's men. No. The only way in was through the door. How long could you hold that against twenty men? Maybe, maybe if you broke out now- you could take out one of the the torch bearers at the edge quiet, break through the line.
They weren't after you, after all.
Your charge is sleeping in the only bed in the mill. Next room over. Doesn't know what's coming.
You hear the horse hooves on the ragged few stones leading in to the mill. Still distant, but closing at a steady clip. Ortwin. He'd be after the girl- but he hated you. He'd come for you eventually, but the girl was what he was after in the end. He was a sadist, but one that was professional as well. He'd take the girl first. Then come after you.
Give you a little more time to run and hide.
You hear a noise like a whisper in the other room. She talked in her sleep. When you brought that up the first time, at the river crossing where you thought you lost Ortwin first time. She apologized for that. Funny.
Last cup of cider. You pitch it back, feel the warmth. Might be your last drink. You should have savored that. Too late now.
What to do?
>Stay. Prepare. (+1 Will)
>Run. Be quiet.