Quoted By:
Peter Parker Quest Issue 62.5
>Escalation
>Rules: http://pastebin.com/qL22yuFi
>PP Character sheet: http://pastebin.com/34YBeXgz
>My twitter: https://twitter.com/QuestOpCosgrove
>Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Peter%20Parker%20Quest
>Peter’s Invention concepts: http://pastebin.com/PCecsN5y
The city rushes by you as you push it to inhuman levels. The only thing that’s keeping you going is the boost added by Venom. Keeping an ear open, you hurry in pursuit of the Copycat Spider-man after the call you received. Spider-man’s trusting you to take down his copycat.
Well, you hurry even faster. You’d already been on your way. Tendrils extend as you push yourself forward, faster and faster. Like on the swings, you push yourself with every swing to get the best speed and distance for your jump, then start again.
Holy hell, this is WAY more of a rush than football!
In the distance, you hear the sounds of police sirens.
>roll me 2d20, please
>Escalation
>Rules: http://pastebin.com/qL22yuFi
>PP Character sheet: http://pastebin.com/34YBeXgz
>My twitter: https://twitter.com/QuestOpCosgrove
>Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Peter%20Parker%20Quest
>Peter’s Invention concepts: http://pastebin.com/PCecsN5y
The city rushes by you as you push it to inhuman levels. The only thing that’s keeping you going is the boost added by Venom. Keeping an ear open, you hurry in pursuit of the Copycat Spider-man after the call you received. Spider-man’s trusting you to take down his copycat.
Well, you hurry even faster. You’d already been on your way. Tendrils extend as you push yourself forward, faster and faster. Like on the swings, you push yourself with every swing to get the best speed and distance for your jump, then start again.
Holy hell, this is WAY more of a rush than football!
In the distance, you hear the sounds of police sirens.
>roll me 2d20, please