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Hey, /tg/, I want to talk to you about mental skills.
I will use nWoD as an example, but most systems I know work this way.
Physical and social skills let PCs do more stuff, give player different ways to affect the game world.
Most mental skills don't see much active use (live using occult skills to perform rituals). Their main purpose is for GM to give information to PCs. And let's face it, as the GM you control the information flow and no matter their skills PCs know what you want them to know. For example, is PC has a high investigation skills you make clues difficult to find so he wouldn't solve the crime too fast. And visa versa.
Ultimately it turns into:
>I give a guy who plays an occult savvy character
>a not that says "blah blah you read that those x
>are y of z". His PC immediately: "those x
>are y of z, you guys!".
I guess thats why my players don't like mental skills that much. How do you deal with it, /tg/?
I will use nWoD as an example, but most systems I know work this way.
Physical and social skills let PCs do more stuff, give player different ways to affect the game world.
Most mental skills don't see much active use (live using occult skills to perform rituals). Their main purpose is for GM to give information to PCs. And let's face it, as the GM you control the information flow and no matter their skills PCs know what you want them to know. For example, is PC has a high investigation skills you make clues difficult to find so he wouldn't solve the crime too fast. And visa versa.
Ultimately it turns into:
>I give a guy who plays an occult savvy character
>a not that says "blah blah you read that those x
>are y of z". His PC immediately: "those x
>are y of z, you guys!".
I guess thats why my players don't like mental skills that much. How do you deal with it, /tg/?