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Threads by latest ghost replies - Page 192

Machine Civilization thread #4

No.36776918 View ViewReplyLast 50OriginalReport
Hi guys and welcome back. If you want to see it, last thread was here http://suptg.thisisnotatrueending.com/archive/36763905/
Summary
We fought with some gnolls and a wizard and won, now they are our slaves and mine for us. I have real life things to do right now, so I'm leaving this thread to calcium or anyone who wants to try their hand at it who didn't get a chance last time. Just don't turn into super number crunchers while I'm gone.
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Weekend Smut Thread 3: Now With Extra Heresy edition

No.36765406 View ViewReplyLast 50OriginalReport
All word and pixel /tg/-related lewdness is welcome here, so long as the rules are followed. Writefags, consider pastebin/1d4chan rather than dumping for long stories. Drawfags with uncensored pictures need to host their images offsite and link to them. For those of you visiting from other boards, err on the side of censorbars and spoilers if you're hesitant.

People especially appreciate it when you give them meaningful feedback and criticism, so make sure to do so. It's easy and both writefags and drawfags will love you for it.

In any case, enjoy! Remember to play nice and that all contributions and requests are welcome!

DISCLAIMER: Although requests are encouraged to promote a constant flow of new content, unfortunately not all of them can be fulfilled even at the best of times; don’t take it personally if we don’t get to you right away. Please try to expand your ideas - a barebones request doesn't give us much of a good idea as to what you want. Remember- have fun with it!
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!!E/z368+SJKx

Mercenary Charter Quest

!!E/z368+SJKx No.36766765 View ViewReplyOriginalReport
This is based on the Iron Kingdoms setting.

Welcome to Clockers Cove, a busy port near the Cygnaran capital Caspia; home to over 40,000 humans, 4,000 gobbers, and a scattered number of Ogrun, Trollkin, and Dwarves. Built on the clay banks where the Murkham river meets the Gulf of Cygnar, the city also rests at the base of the South Wyrmwall Mountains. To it's north is a forest covering the distance to Caspia and to it's south a vast swampland.

Copper and tin ore are sent down river to Clockers Cove where it is processed in to bronze and further smithed in to steamjack fittings. As the cities surroundings are desolate and unsuitable for food production their main imports are food and textiles.

The city itself has a rather prominent underbelly where the local guard ignores most happenings between criminals, choosing to get involved when normal citizens start being targeted. The maze of narrow streets and watery canals lend itself well to clandestine operations, and the large volume of trade provides a source of income for any budding enterprise legitimate or not.

You are Lord Stanley Stonehall, son to a prominent Cygnara businessman and entrepreneur out to make it on your own. After your last venture failed you find yourself in the city of Clockers Cove fresh off the boat from Caspia. Falling victim to a price fixing scam you set out to drown your troubles in the first tavern you can find.

The sun is going down as you slowly walk down the docks towards the main street. A scattered few ships are still arriving, filling the spots left as the last depart. To your left is a solid row of buildings. Foundations made of cobblestone, the upper structures consisting of large logs, planks and beams. Shingles cover the occasional outcropping and roof you can see farther down the dock, between the signs for a variety of shops.
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WHFB general

No.36740466 View ViewReplyLast 50OriginalReport
307 posts and 29 images omitted

Quest Thread General

No.36680155 View ViewReplyLast 50OriginalReport
One Million Words of Lesbians edition

Player Question
>Do you prefer quests to limp to the end, or get dropped?

QM Question
>How do you feel when someone mentions a quest you abandoned and wants it back?
Somewhat useful links: http://pastebin.com/n2r3M9vG

>New reminder; be a considerate player and vote instead of lurking. And always thank your QM if you enjoyed the thread!
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No.36720464 View ViewReplyOriginalReport
Tell me about the best thing in your current game, anonymous.
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Let's make a campaign setting, one post at a time

No.36707144 View ViewReplyLast 50OriginalReport
You know the drill, /tg/. We're creating a campaign setting. Everybody posts one fact which is instantly accepted as canon unless it contradicts a previously established fact or is absolutely ridiculous. Building on previous posts is encouraged. Starting...now.
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!!J5+vjygjQuK

!!J5+vjygjQuK No.24286421 View ViewReplyOriginalReport
This might possibly be the highest killcount ever. In Squat Crusade: The Musical, the players are some of the last Squats in the galaxy, having narrowly escaped the destruction of the Homeworlds. Their objective is to rebuild their race (because 6e says it's okay), but they must deal with a hostile galaxy, enemies who would see them burn, and their own ineptitude.

Mortimer the Lazy, Warlord
Kim Jong Il, Cardinal of the Ancestor Cult
Engineer Velm, Guild Engineer
Steelbeard Shieldhammer, Berzerker

Welcome to Squat Crusade: The Musical.

For those who requested some easy listening for between posts:
http://www.youtube.com/watch?v=zVE052V0ung
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Quest Thread General: Pulling a Triggerman Edition

No.36711694 View ViewReplyOriginalReport
L-let's see if I can make this last at least o-one hour.

QMs: Do real life experiences affect your writing?

Players: Would you play a /y/ quest?

Bonus Question: How do you evade bans?

Somewhat useful links: http://pastebin.com/n2r3M9vG

>New reminder; be a considerate player and vote instead of lurking. And always thank your QM if you enjoyed the thread!
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!DboU7yuujg

Peter Parker Quest: Issue #66.6

!DboU7yuujg No.36713106 View ViewReplyLast 50OriginalReport
Peter Parker Quest Issue #66.6
>Double Triple Sixes Edition


>My twitter: https://twitter.com/QuestOpCosgrove

>Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Peter%20Parker%20Quest

>PPQ Character sheet: https://docs.google.com/document/d/1t52oewiv8MwA2HVMeXBeMysiHp-ortu_TqlhbZDGuEw/edit?usp=sharing

>PPQ rules: https://docs.google.com/document/d/11tjBrRbSV0GWpWFOSA4ecp4T4CDIHtIuQ4Dm81RAbS8/edit?usp=sharing

>PPQ Hail Hydra invention stuff: https://docs.google.com/document/d/1_3JUnRI237ORmeUzdbftn6BsHgxiK8DtxKCZ2eOzk_c/edit?usp=sharing

>You're not sure how long you're out, but you wake up to a cold draft in your room from the window. Sitting up, you see a figure sitting in a chair watching you with a wistful and somewhat melancholic smile. Her silver hair, longer than when you last saw her, blows lightly in the wind.

>Felicia Hardy's smile grows softer and warmer once you've gone and made sure you're not asleep.

>“Been a while, huh?”

You stare at her, not exactly sure of what to say. You're glad to see her, but... well, she upped and vanished without a word and you've spent months looking for her. Is she going to stick around? Does she know about how Silver Sable might be her sister?

Felicia tucks a strand of hair behind her ear and she sits and waits for you. Her voice seems calm and playful but you see her watching you alertly and know she's probably nervous too. “Cat got your tongue?”

>Response?
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