It's time for Dead Gods!
Setting: Cender
Season: Early winter
Year: Post-creation 3975, post-Collapse 3008
City: Clen
Crime rate: Unsustainable
For old threads, look here!
http://suptg.thisisnotatrueending.com/archive.html?tags=Dead%20Gods%20QuestNOTE THAT QUEST 22 WAS NOT ARCHIVED, IT CAN BE DOWNLOADED HERE:
http://www.mediafire.com/download/7g6zn4rhzwnaw5e/22.zipFor updates, check twitter! @Someone_else___
Elsa's Character Sheet!
http://pastebin.com/ezsJzAWGResident artist: Eversor_
This is Tarsh, the world of Dead Gods. On Tarsh, the Pantheon is stretched to the breaking point by the deaths of all but three of its dozens of members, with the remaining members largely serving advisory roles when they appear to mortals at all.
In this quest, you assume the life of Elsa Ledren, a young Sergeant in the Skirmishers of the Auxiliaries, the support forces of the Royal Army of Cender. You were on a long-term assignment’s first leg when you were attacked and killed in the forest. Your divine Pantheon member, Asa, brought you back to life with a mission: track down and kill the people responsible for trafficking the ancient magic weapon that killed you and your men. You discovered a large conspiracy to traffic and use these ancient weapons, and have been stealthily – or not – killing them off. In previous threads, you knocked off twelve of the conspirators, and now there’s only their leader left alive.
In the origins of the world, there were fourteen gods, and each created a race in their image. Yours, the elves, were created by Mai’te, who then created two demigods, a man and a woman, to liaise with the people, and also created the Heralds. These were normal mortals endowed with some of the powers of the demigods, and able to telepathically communicate with Mai'te, her children, the demons, and each other.