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Threads by latest ghost replies - Page 213

/btg/ - Battletech General

No.36110383 View ViewReplyLast 50OriginalReport
The old General is dead, long live the new General!

Shitposting free edition

Old Thread
>>35987398

>/btg/ does a TRO.
http://builtforwar.blog (not spam) spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/5TBHf5kB

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Battletech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - Battletech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of Battletech. Play with AI or other players
http://megamek.info/

>SSW Mech Designer
http://www.solarisskunkwerks.com/

>Battletech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
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Digimon TTRPG Thread 3: Armadillomon Can Never Have Nice Things

No.33167231 View ViewReplyLast 50OriginalReport
Soon it will be time to choose your destiny, kids.
296 posts and 73 images omitted

WHFB general

No.36103226 View ViewReplyLast 50OriginalReport
325 posts and 39 images omitted

Contemporary Feudalism

No.36113284 View ViewReplyLast 50OriginalReport
So this was a concept I found a long while ago on here and I was trying to find some way to flesh it out. I have a system set up for it, etc, but the problem that's been plaguing me is simple.

"Abraham Lincoln may have freed men, but only Sam Colt made them equal"

This saying referred to the original Colt. The gun is the problem. The reason feudal lords were powerful was their equipment and training. But a gun can kill near anyone. I was thinking about using tanks, but then I realized tanks take multiple people to arm. Any suggestions on it? Should I just have them be land owners or universally passed down rulers?
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!!njYoOR0XpOO

Cyberpunk Motorcycle Courier Quest #3

!!njYoOR0XpOO No.36084898 View ViewReplyLast 50OriginalReport
You are a motorcycle courier, and you live in a strange time. Technology has outrun itself. Data transmission is too advanced to be secure. It's anybody's guess how data is routed through the sprawling system, or how much of it any hub saves. Speeding messengers with bags on their backs are the best option in an age where digital information's only security is obscurity. You are the cutting edge, in a world where that means taking approaches that would have been barbarically low tech fifty years ago.

Like burning a man to death, for instance. Today has been an interesting day.

You raced that Nepcor cop again, all the way down the highway to the danger zone. By the time you got to the pickup point, everyone was dead, killed by a heavily augmented cyborg (probably some corp's Asset) with a knife. You showed him a hot time in the old town, then high-tailed it to your employer, Syfer Systems Research, to deliver the package and collect your payment.

Then you went to bed, some time around noon.

It's five o'clock somewhere, as they say, and now that somewhere is here. You're awake, rested, and snuggled into a big pile of stuffed animals.

>Track down an information broker - it's time to sell an obituary
>Work on your bike - You put it through a lot this morning
>Hit the bars - It's probably ladies' night somewhere
>Write In
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Quest Thread General

No.36090130 View ViewReplyLast 50OriginalReport
Full Links and FAQ: http://pastebin.com/n2r3M9vG

QMs:
>If you could change one thing in your first thread, what would it be?

Players:
>What mistake in a quest really pisses you off?

Bonus:
>Hairstyle votes. Good or not?


Short Q&A:

> When is [QUEST] coming back?
Never.

> [QUEST premise from earlier QTG thread] when?
When you run it.

> Can I run [QUEST]?
Yes.

> Should I run [QUEST]?
Probably not, but that's never stopped anyone.

> Give me advice on [QUEST premise].
It's shit.

> Why are there so many quests featuring [thing I don't like]?
Confirmation bias is a bitch.

> Can I talk about quests on other sites?
>talking about quests
but yeah sure

> Good run times?
Ideally a chunk of four hours or more between UTC 1600 and UTC 0500. Most days have around the same activity. Weekends tend to be slightly more active than weekdays. Holidays tend to be less active.

> I live in aussieland/the moon/somewhere isolated.
Sucks m8, go to WorldTimeServer.com and calculate a proper runtime for yourself, then cry when it's a shit time with no players.

> How fast should I update my quest?
10 minutes for the voting and 20 minutes for the writing is a good ratio. Anything up to an hour to update is generally accepted. If you take more than 90 minutes to post an update, you should try an alternative site.

> I DON'T WANT TO SIGN UP FOR TWATTER TO GET UPDATES ON QUEST SCHEDULES
Then don't. Bookmark the page or the directory.

> I DON'T WANT TO GET A TWATTER TO INFORM MY PLAYERS
Nobody's forcing you to. Don't come crying when you get no votes.
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Quest Thread General

No.36069797 View ViewReplyLast 50OriginalReport
Full Links and FAQ: http://pastebin.com/06CXz3Z8

QMs:
>How many of your characters are blatant self-inserts? For you, not the audience.

Players:
>Your favorite non-waifu side character?

Bonus:
>The latest you've ever stayed up for a quest.


Short Q&A:

> When is [QUEST] coming back?
Never.

> [QUEST premise from earlier QTG thread] when?
When you run it.

> Can I run [QUEST]?
Yes.

> Should I run [QUEST]?
Probably not, but that's never stopped anyone.

> Give me advice on [QUEST premise].
It's shit.

> Why are there so many quests featuring [thing I don't like]?
Confirmation bias is a bitch.

> Can I talk about quests on other sites?
>talking about quests
but yeah sure

> Good run times?
Ideally a chunk of four hours or more between UTC 1600 and UTC 0500. Most days have around the same activity. Weekends tend to be slightly more active than weekdays. Holidays tend to be less active.

> I live in aussieland/the moon/somewhere isolated.
Sucks m8, go to WorldTimeServer.com and calculate a proper runtime for yourself, then cry when it's a shit time with no players.

> How fast should I update my quest?
10 minutes for the voting and 20 minutes for the writing is a good ratio. Anything up to an hour to update is generally accepted. If you take more than 90 minutes to post an update, you should try an alternative site.

> I DON'T WANT TO SIGN UP FOR TWATTER TO GET UPDATES ON QUEST SCHEDULES
Then don't. Bookmark the page or the directory.

> I DON'T WANT TO GET A TWATTER TO INFORM MY PLAYERS
Nobody's forcing you to. Don't come crying when you get no votes.
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Warhammer Fantasy Battles General WHFB

No.36035346 View ViewReplyLast 50OriginalReport
Warhammer Fantasy Battles General WHFB

Weekend Club fun Edition - we are running a warm up event at our club today for a tournament in January. We are using 50% Lords/Heroes and Lore Of Undeath, but not the lists from Undead Legions or Legions of Chaos. How is your scene dealing with the new points allowance, /tg/?

http://1d4chan.org/wiki/Category:Warhammer_Fantasy
-Tactics, fluff, etc
http://www.mediafire.com/folder/2qbp22o8ch8qc/Warhammer_Fantasy_Battles
-Army books, expansions, novels
http://whfb.lexicanum.com/wiki/Main_Page
-Non-/tg/ wiki
http://freegamemanuals.com/rpg/?page=20&searchquery
-More books
http://warhammerfluffsource.wordpress.com/
http://www.mediafire.com/folder/b99hxohp0h4re/How_to_Paint
https://www.mediafire.com/folder/8cke8ulu99a9h/Documents (Blood in the Badlands & Monstrous Arcanum)
https://www.mediafire.com/folder/mkx2mxkpv5x6d/Old_WFB_Books
320 posts and 36 images omitted

No.33848664 View ViewReplyOriginalReport
What system would you use to run a Knights of Sidonia-style campaign? I'm thinking it'd be set on a different Seedship, with somewhat different tech since there would be 1000 years for them to diverge.

All Guardsmen Party Storytime

No.35923989 View ViewReplyLast 50OriginalReport
This is the ongoing tale of a bunch of guardsmen who got drafted into the Inquisition after their regiment was reduced to a mere 37 men by a combination of Orks, Heretics, more Orks, Tyranids and, of course, their own leadership. Currently they work for an Inquisitor that is the 40k equivalent of Professor Oak, he provides teams and missions to Interrogators who need to get some leadership experience before becoming full Inquisitors.

>Most previous chapters can be found here:
http://suptg.thisisnotatrueending.com/archive.html?searchall=all+guardsmen

The squad is being sent to assist with the purchase of a starship and is being taken on a tour of the surprisingly large shuttle they have just boarded by the mission’s ‘supply officer’. The tour guide is none other than their former squadmate Nubby, who was reassigned to quartermaster duties after his legs were removed by a treacherous Interrogator. He is happily stomping around on a pair of augmetic legs while proudly explaining his role on this mission and pointing out the huge shipping containers being loaded onto the shuttle.

Doc is very interested in Nubby’s augmetics and is interrupting the rambling stories with questions about his treatment and recovery. Sarge is trying to sort out how much of Nubby’s impromptu briefing is bullshit and is coming the terrifying realization that the horrible little man might actually be his new superior officer.

Twitch has snuck away from the group and is getting Cutter to help him pry open one of the shipping containers. Twitch jumps back with a shout when he sees what is inside and calls Sarge over to take a look. A few seconds later a shout rings out across the cargo bay.

>“NUBBY! Just why they hell are we taking a few thousand servitors with us?”

>The All Guardsmen Party Buys A Spaceship
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